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Keep the mech cool's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #49 | 3.357 | 3.357 |
Technical Implementation | #64 | 3.143 | 3.143 |
Fun/Design | #76 | 3.214 | 3.214 |
Overall | #79 | 3.114 | 3.114 |
Graphics/Animation | #90 | 3.000 | 3.000 |
Music/Sound | #90 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Pick-up barrels can be used in 3 different ways
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot, PaintShopPro2021
Which art and audio did you / your team NOT create?
Basically everything - some assets were modified. Details in the game.
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
None
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Comments
I really like this game. It has a chaotic but fun feel to it and is just an embodiment of utter destruction. Really cool game!
I liked the feeling of power. It could be nice to have more things to destroy (such as building, wall and so on)
It was on my "wish list" if I had had enough time, but alas, I am happy I could at least finish this little demo xD
Keep the mech cool is already cool enough with its artstyle and gameplay I like the mech movement I liked everything about the game , also one thing about the mech movement it feels powerful and I like that too , you did an incredible job , you'll get a solid rating from me!
Thank you very much!
I really enjoyed it. I also liked the voice. Was it tts?
I bought Speechalo a while back for a different purpose and used it here.
nice
Nice game! Very well done! The tutorial was very clear.
Thank you!
Great Game! The mech control is really solid and the tutorial was a really clever idea!
Congratulations!
Thank you!
Mechs are cool, period!
I like that your Mech feels like a Mech or tank and not just like a scaled up character. In general the size differences are pretty cool. A mech should be huge compared to tanks, roads and other stuff. This works pretty well in your game.
It's also nice that you added voice over as tutorial, although you can easily miss them and if you move too fast you can trigger them in a way that they play at the same. But it's a nice detail.
To cool down your mech you need to stop moving and shooting which is fine, but I think you missed a really nice opportunity by using the water in the level as another cooling option. Like when you stand in a huge lake it should also cool you down and would give the levels a nice tactical feel because it would finding the right position to fight more important than just clicking as fast as you can.
Also maybe add some UI elements that show the player what the buttons 1, 2, and 3 do. I totally forgot which button I need to press to recharge the rockets.
I enjoyed playing your game. Good job! Keep going :)
Actually, the water does cool you down - not immediately, but 3x faster than normal and even while you are shooting. Its in one of the voice-overs, but as you said - they easily get scrambled into one another.
Thanks for your feedback!
Oh really? I even stepped into the water and thought it has no effect. Stupid me. But cool, good thinking and nice design! :)
Its not obvious - a little sound would do wonders I guess.
Or even better some evaporating water around you. I think what confused me was that the heat bar still moved and the heat icon also popped up. I expected to have no heat effect at all while in water. But this is all something a little polishing can make clearer I think.
Absolutely. There is much polish to be done xD But simple things can have a big impact
I'll keep an eye on a possible update :)
I like how the mech feels. Really moves like a robot
Thank you!
I missed most of the audio my first time, I only played with one earbud in.
Easy tutorial, and its nice you gave the little tanks road.
Thank you! Yeah, the placement of the audio should be optimized
Okay, this was cool and tough. And props for a spoken word tutorial! Loved the retro tank feel.
Thanks!
Controls feel pretty good, and I had some fun with this one.
I like the idea for the robot voice for tutorials but it seems to be louder in my left ear and that kind of bothered me, (and as others have mentioned they tend to overlap sometimes. )
Also I I guess the only way you know what the generic barrels do is to listen to the tutorial, which I promptly forgot and then wasted my only barrel on a missile when I needed cooling.
Maybe some sort of 1,2,3 display on the UI would help there, or make it so the barrels arent instant? Maybe make it so holding down the button slowly takes fuel from the barrel to cool you, or restore health - or you have to hold the button to craft a missile which consumes a full barrel - so you dont instantly waste it..
That is a very cool idea, thanks for that!
Yoooo, This Is A Really Cool Game, I Enjoyed Playing It :D
Thank you!
Enjoyed what I played! The controls were good - although some guidance on where the rocket would shoot wouldn't go amiss (unless I missed it!). Liked the idea of the automated voice, although as others have suggested the overlapping voices made it a bit too hard to understand the later prompts.
Thanks! Yeah, a little headsup on the rockets would have been a really good idea!
Pretty good prototype. The mech felt heavy and powerful. Quick tip though, make sure the automated voice isn't already talking before going into another tutorial script because she started saying multiple scripts at the same time.
Thanks! Yeah, I struggled with that and left it for future me to resolve xD not enough time unfortunately
Oh no sweat. That's how it goes in game jams. Always another thing we run out of time for lol.
This was pretty fun. While the Resident Evil-style tank controls are kind of frustrating to deal with, they are extremely fitting, and in conjunction with the cooling mechanism, they kind of made me feel like I was responsible for maintaining a machine. :) Good use of the theme; I was continually thinking about the balance between staying active and keeping the mech cool.
The synthesized voice assistant was amusing and thematically appropriate, although it was a little odd that it mispronounced some common words ("resources").
I beat the game a couple of times and didn't realize it--I thought I had lost! A little pop-up would have been helpful.
Thank you for your feedback! The little bell-sound when won was the only thing I could muster in time :/