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Purple Rain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #17 | 3.958 | 3.958 |
Music/Sound | #18 | 3.667 | 3.667 |
Overall | #18 | 3.742 | 3.742 |
Theme/Limitation | #21 | 3.792 | 3.792 |
Technical Implementation | #24 | 3.625 | 3.625 |
Graphics/Animation | #40 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Shoot to move combines the movement and combat abilities along with the controls into a single mechanic.
Team Size
Pair (2)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity, Aseprite, Clip Studio Paint
Which art and audio did you / your team NOT create?
All music and sfx were not ours.
Which art & audio did you / your team create BEFORE the jam started?
All art made by us was made after the jam started.
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Comments
Fun game
Good visuals and everything fits together aesthetically. I like the variety in enemy behaviors and the simple controls.
It does seem weird that there are chests laying everywhere, that doesn't feel like part of the story.
Overall, a well put together interpretation of the theme and restriction.
I love the artwork and the rouge-like feel was very well done!