The concept with the fish and the balls is very strange but it works well. Fun to build a tower like this, and it was a nice way to combine the actual stacking with the fish placement. It forces you to think in two ways, which makes the gameplay alot more interesting. It would have been nice maybe to indicate the position of the flag before you drop the rock? Now it's a random direction which made planning a bit more random, since you couldn't predict the position the fish had to be in before dropping.
zerofaction
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Absolutly great, great art, game feel, music. Really good and very polished. And kinda crazy how much content you made in a short jam like this, with all the different abilities and upgrades. It was a pretty easy game which is fine for a gamejam like this. I didn't take any damage until the second last round (the one before the boss).
heey that was great! It's always nice to see more story/adventure type games in jams. I didnt find the perp the first time (I thought it was Mr Fly) but I found him the second time. I tried the other endings too and found it very funny you can pick yourself. It's kind of the "neutral" ending I guess.
So yeah real good job! Cute game.
A very big game for a month long gamejam. My favorite part about the game is how many mechanics you managed to add to a good basic gameplay loop, and how well they are introduced (both pacing wise and what they manage to add to the game). Not alot of complaints. Solid puzzle game.
The only thing I found is that I think I managed to break some levels. I found solutions to more complex levels with by just moving 1 thing. This isnt really a bad thing per se, levels having multiple solutions can be nice.
So yeah good job!