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Escape the Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #166 | 1.980 | 2.800 |
Technical Implementation | #166 | 1.980 | 2.800 |
Theme/Limitation | #173 | 1.980 | 2.800 |
Music/Sound | #173 | 1.556 | 2.200 |
Fun/Design | #176 | 1.838 | 2.600 |
Overall | #177 | 1.867 | 2.640 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
use items or offer them to buff monsters
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Gamemaker
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Comments
nice game! might play the none god-like version update later :)
So I'm gonna be honest, I usually give very "tough" feedback but I won't in this case because well I only could open a chest, kill an enemy, keep moving around and that's it, I couldn't do a single other thing, I'm sure there's obviously more than just that but that was my game experience I tried to press the right keys including mouse clicks I was stuck.
Something I would recommend is I saw you post a version with bugfix, I suggest taking out that version and instead waiting until voting period is over to add that version alongside the game jam version on the same page, and change the original's name to include a tag "gamejam version/edition". This is to avoid any possible confusion.
It's quite unfortunate about the bugs but well it's a game jam, limited time, what can you do, stuff happens, wish you good luck for the future.
Quick edit: if you see 2 messages of my own that are exactly the same, let's just say itch is messing with me and not working properly, sorry about that.
Hey, I played the originally posted build. I thought it was pretty fun! Even not taking damage from the enemies and not carrying stuff over, meh bugs happen. But the overall concept and gameplay was pretty decent. I liked the control and movement feel of the character. I wasn't able to access any of the chests or anything either, but I saw a lot of potential with how the levels were designed and laid out. It felt like the start of an expansive world filled with monsters and places to explore. I wanted to see what was out there.
Thank you for the post! Glad you liked the concept. The chests need to be attacked. Sadly, I didnt implement any tutorial to show the player what to do. I am actually continuing work on this project. Maybe youll find some time in the future to play an updated version!