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Oregon Trailer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #99 | 2.333 | 2.333 |
Theme/Limitation | #121 | 2.000 | 2.000 |
Technical Implementation | #122 | 1.867 | 1.867 |
Graphics/Animation | #124 | 2.067 | 2.067 |
Overall | #126 | 1.989 | 1.989 |
Fun/Design | #130 | 1.933 | 1.933 |
X Factor (overall enjoyment) | #132 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Construct 3 - MediBang - Audacity
Which art and audio did you / your team NOT create? (optional)
I did NOT create; Character Sprites, Sounds & Music.
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Comments
Simple game that has some nice touches. Not sure it has any replay value. It lacked some juice but I enjoyed it for what it is.
Very unique idea! I found her 👍
It’s like Trailer Park Boys but I found Trinity at the end!
Yeah this was fun. Cute, short, REAL short, that’s why I loved it. I knocked the crap out of those doors.
But I done found her.
That dumb lil sis.
FIN.
Fin indeed, friend.
Solid funny title 😁
Thought the zombie was going to try to attack me, so when he decided to hang out with my brother and I it was a pleasant surprise!
Nice game. Where is the sister tho? Knocked on every door. Couldn't find her? XD
She appears in the open field on the far right of the level after knocking on all 8 doors, sorry you didn't find her. Maybe it was bugged - lol - TY for playing :)
Ohhhh didn't realize there was a right side of the map. My fault.
hehe nice game :)
TY
Interesting idea! Definitely unique compared to the others ones I've played.
Definitely different - lol - TY for playing
it was a bit hard to tell the collisions of some of the houses but other than that it was cool
Yeehee, this game was smacked on the ass and shipped out half heartly - TY for playing!
Interesting concept, more of an interactive story being told. Kudos for daring to do something different. Game mechanics aside: Not sure if that was an intentional design choice but, to me, the visuals don't really work together that well because of all the different intense colors.
I wish I would have had more time over the week to squeeze in some more love & juice into it & refine the colors, level design & player movement & many many more things. I know the color palate is a bit much & yes those trees and the background are faaaar to bright to be with the muted colors on the trailers. But TYVM for playing and giving it a vote. Cheers~~ :)
Hiya Paddy! Fancy seeing you here, again, my friend!
Cool to see sort of a top-down RPG feel. Haven't seen too many in this jam so far. Nice work.
The movement felt a little off. I could move left, right, up, or down. But trying to move both simultaneously didn't work as well. I would recommend trying to either get a true directional movement working, or possibly make it grid based (think Pokemon). Just my opinion, of course.
Would be curious to see if you continue with this idea. Any plans?
I dont have any plans to continue this game. It was just fun to try something a little different in a 10 day Jam. I wish I would have had more time over the week to squeeze in some more love and to juice up a little. But my eye is on the horizon, for a new game jam. See ya there Bud :)