Unique system, not many games would use the two button diversifier on a game with so many different actions in real time. The art and graphics have their own lo-fi charm. The cycle system you came up with is not bad but I think it could use some improvements. The attack action was a little awkward sometimes to use as you sometimes would be facing the wrong direction, and cycling through to face the right direction + attack was sometimes a little difficult for a real time action game. Allowing the attack to hit both left and right directions would simplify this and remove some of the clunk from the controls. Although the gameplay didn't flow the best I appreciate the risks you took to try something different.
Play Universe Destabiliser
Too Hard to Describe: The Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #65 | 3.143 | 3.143 |
X Factor (overall enjoyment) | #85 | 2.857 | 2.857 |
Theme/Limitation | #101 | 2.429 | 2.429 |
Overall | #103 | 2.476 | 2.476 |
Music/Sound | #110 | 2.143 | 2.143 |
Graphics/Animation | #119 | 2.143 | 2.143 |
Fun/Design | #122 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
Mainly Construct 3, FL Studio, and Audacity
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