Play Universe Destabiliser
Too Hard to Describe: The Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #65 | 3.143 | 3.143 |
X Factor (overall enjoyment) | #85 | 2.857 | 2.857 |
Theme/Limitation | #101 | 2.429 | 2.429 |
Overall | #103 | 2.476 | 2.476 |
Music/Sound | #110 | 2.143 | 2.143 |
Graphics/Animation | #119 | 2.143 | 2.143 |
Fun/Design | #122 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
Mainly Construct 3, FL Studio, and Audacity
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Comments
Unique system, not many games would use the two button diversifier on a game with so many different actions in real time. The art and graphics have their own lo-fi charm. The cycle system you came up with is not bad but I think it could use some improvements. The attack action was a little awkward sometimes to use as you sometimes would be facing the wrong direction, and cycling through to face the right direction + attack was sometimes a little difficult for a real time action game. Allowing the attack to hit both left and right directions would simplify this and remove some of the clunk from the controls. Although the gameplay didn't flow the best I appreciate the risks you took to try something different.
I totally expected someone to go this way with the two button diversifier, just cycling between normal controls and selecting those. However... it doesn't play very well.
But, I do applaud you for trying! If we never take risks we never discover hidden gems, and only get carbon copies of existing games.
what. I love it.
While I get the concept, it doesn't appeal to me. But that's a matter of taste and I appreciate trying something different, so kudos for that. The implementation seems solid. I would have liked the ability to change the controls.
Thanks for the feedback. The main reason other than just time/prioritization that you cant change the controls is because I wanted the game to have 2 button controls throughout the entire game, including menus.
Very cool concept. The only feedback I have is to update the sprites. That's about it, Very Solid game.