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Crossed Circuits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #26 | 3.714 | 3.714 |
X Factor (overall enjoyment) | #38 | 3.429 | 3.429 |
Overall | #52 | 3.310 | 3.310 |
Theme/Limitation | #59 | 3.286 | 3.286 |
Fun/Design | #64 | 3.143 | 3.143 |
Technical Implementation | #65 | 3.143 | 3.143 |
Graphics/Animation | #68 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
In a Song
What tools did your team use to construct the game? (optional)
Unity, Asesprite, Beepbox
Which art and audio did you / your team NOT create? (optional)
None
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Comments
Love the concept of a "rhythm based" tower defense game. One thing I wish it had was a bit more of feedback when hitting the enemies, to just nail down the feeling, It could've been like little particle explosions with letters/symbols, since you're eliminating malicious code. Overall a great little game. Good Job!
Cool game! I loved the turrets matching with the beat of the music.
honestly very neat game! the difficulty was good and it was a bunch of fun overall. my only complaint is that the music can get a bit repetitive. if you were to continue development, i'd suggest making a couple different tracks at different speeds to spice up the turrets
Likewise. Very nice idea. Like how the bullets match with the music. One thing I realized is the UI doesn't scale well with the screen. I have a 4k and it's way too small to see. Use fit to screen size on your canvas. Also, add a little screenshake when an enemy gets hit. Otherwise! very solid and satisfying game. I like it a lot.
Fun concept, I think it could be expanded more. I did run into some odd bug where I could place my turrets everywhere I wanted instead of only in slots. Not sure how, but that made the last level a lot easier...
Thanks for playing! Yeah, fixing that bug was on my list of things to do, I just didn't have time to fix it.