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Spellwood Tavern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #52 | 3.213 | 4.250 |
Graphics/Animation | #64 | 3.213 | 4.250 |
Fun/Design | #101 | 2.646 | 3.500 |
Overall | #104 | 2.457 | 3.250 |
Technical Implementation | #112 | 2.079 | 2.750 |
X Factor (overall enjoyment) | #114 | 2.268 | 3.000 |
Theme/Limitation | #141 | 1.323 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Quartet (4)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
unity
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Comments
Very interesting game. I really like the implementation of the 2-button limit. The game also looks and sounds great. But some instructions would have been nice. I think I eventually figured everything out and advanced to summer, but the game is quite hard. Unfortunately, there is also a bug that sometimes prevents a certain resource from being collected.
But I could definitely see myself playing a more complete version of this for hours :)
Definitely one of the best in terms of visuals and sound design. For a 2-button game, the movement is fun and has a good feel to it. The mechanics of the game aren't too clear though. I think you need enough wood and food at the end of each timer, but I don't understand what the medicine, shield etc. does. When I got to Fall, I kept cutting down trees but couldn't get more than 10 wood.
An interesting game. Has great polish (sound, art; visual and audio feedback for player input). Implements two button diversifier in the most pure way, where buttons only have 2 actions no matter what (even UI is done with the same system).
Didn't notice any checkpoints and game seemed to end abruptly as the timer was exhausted and "Summer" was being displayed, at which point back to main menu, which is unfortunate. Maybe I just didn't understand, what has to be done, correctly.