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CROSS TRACER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #66 | 3.000 | 3.000 |
Theme/Limitation | #69 | 3.125 | 3.125 |
Technical Implementation | #88 | 2.750 | 2.750 |
Overall | #92 | 2.646 | 2.646 |
Graphics/Animation | #101 | 2.375 | 2.375 |
X Factor (overall enjoyment) | #107 | 2.375 | 2.375 |
Fun/Design | #114 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Shapely
Two Button
What tools did your team use to construct the game? (optional)
Unity Engine
Which art and audio did you / your team NOT create? (optional)
All audio, All fonts (forgot to credit fonts, but they are standard)
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Comments
Interesting implementation of checkpoints in a type of game that wouldn't normally have them. You get a lot of mileage out of the Two Button control scheme, as well.
I think the game is lacking in terms of explaining what the goal is and how the mechanics work. I was able to work it out after reading the controls and some trial and error, but some more direct tutorialization would have been appreciated. I noticed the ball sometimes speeds up and sometimes slows down when it crosses over a path, but it was unclear to me what caused the different reactions.
Thank you for your feedback! Yes, unfortunately, I didn't have time to implement tutorial. That was my plan, but because I didn't allocate sufficient time, it didn't make it.
About the ball crossing the line, it's getting a speed boost, when crossing a line at an angle of 30-150 degrees only. Ideal is 90 degrees, where it gets the most speed. It's indicated with SFX and white animation. Otherwise, when in contact with a line, it gets slowed down, which is indicated with red animation. It is good to set up a path, where the ball crosses the lines along the way, to get speed. There's also a soft cap on speed and drag, so you can't gain infinite speed and also can't cover infinite distance without any boosts.
Very nice executed game! The goal of the game is very simple, although when I didn't aim correctly the ball it would take a long time for the ball to stop completely so I can try the level again.
Maybe you can add a detector that if the velocity of the ball is low and there are no nearby checkpoints or coins, the friction will get bigger.
But overall really liked the concept and the vibe of the game! Great job!
Thank you for good comment!
About the issue with ball, you should be able to hold shift (or other button bound to the action) for 2 seconds and return back to launch at your currently set Checkpoint. Even while the ball is still rolling, you can reset to launch again. The ball will autoreset, when it is at very miniscule velocity, I didn't want to make it return early, because sometimes you can just barely make it to the checkpoint, bump the ball with a bumper, or get into force zone. You still have full control over returning back whenever (unless it's bugged, which I'm sorry about). You can also restart the whole level from pause menu or main menu, at least that should work flawlessly.
Neat idea! I liked the music, and it's a fun, original concept. It took a while for me to understand the controls and the goal of the game, perhaps some kind of on screen tutorial would be useful. Nice work overall!
I'm sorry, that it was confusing. I knew, that it would be, so I originally planned to make a tutorial level, but didn't make it in time, due to my bad time management. So in the end, I just had to rely on people learning how to play by replaying levels a bunch and looking at controls and manual at itch.io page.
Still, I'm glad, that you figured it out and was able to enjoy it, despite its shortcomings. Thank you for playing and liking the game!
It is a nice little game, simple and effective. I like the approach of the theme/limitation. Good job!
Thank you very much! I'm glad you liked it!
Liked the music a lot. Dont really have any suggestions. Very simple and clean execution. Maybe just use a color scheme. Very solid game.
Thank you!
That's honestly a great suggestion, which I didn't even consider. It definitely would've been nice to break up the monotonous visual.