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Idle Skulls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 3.909 | 3.909 |
Technical Implementation | #75 | 3.000 | 3.000 |
Graphics/Animation | #80 | 2.909 | 2.909 |
Overall | #87 | 2.788 | 2.788 |
Fun/Design | #88 | 2.909 | 2.909 |
X Factor (overall enjoyment) | #93 | 2.727 | 2.727 |
Music/Sound | #138 | 1.273 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
GDevelop
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Comments
I like how if you wanna maximize gold you have to build long paths, but to maximize skulls it's better to build short paths. Pretty interesting!
That was definitely a very unique concept. I didn't know you could move around the world at first. Once I figured that out and the units and checkpoints, it was pretty good. The camera was a little slow for me, but that might be because of my bad computer.
A fun game, I didn’t quite understand what exactly to do, but... 1,000,000 points earned!!
Nice simple game, but here's feedback in case you plan on updating this after the jam. Maybe add some point goal or other mechanic to give more incentive to keep playing. Having a score leaderboard and a limit on the number of spawns could be cool
smart use of the limitations!
Good Work