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Draxoladle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #21 | 3.750 | 3.750 |
Focus & Theme | #31 | 3.438 | 3.438 |
Overall | #34 | 3.240 | 3.240 |
Technical | #41 | 3.000 | 3.000 |
X Factor | #41 | 3.063 | 3.063 |
Music & Sound | #42 | 3.000 | 3.000 |
Fun & Design | #47 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
You must RACE against other draxolotls to get to the Draxoladle before the other draxolotls get to it so you can use it to wish for an ESCAPE from the spoopy magic chasing you around the prismatic pillar caves!
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only
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Comments
Nice game with a visual identity.
The mouse movement feels good.
The levels are readable, not too difficult.
I try to understand how to choose the right path, but it's random, so it feels unfair.
The alternatives paths is a good idea, but accessing them feels a bit random, it must be accessed because your skilled/smart/taking some risk.
Some drop shadow could help see where we are on the lane, of some sort of snapping could help too.
Overall that was fun to play.
Having to play the PREVIOUS room again if you mess up or guess wrong gets really tedious really fast, and the music starts to get annoying after a while. Not having any cues as to which path to pick essentially multiplies both of the previous issues. Also, having repeated room layouts can get confusing.
Cute intro! A widdle too difficult. The jump pads are too small and it's weird how if I switch lanes a widdle too late, I just get caught on the obstacle and have to wait a bit before I die.
Yeah I think afterwards I am going to make a new version with a few widdle changes to make the game feel better!
Very eyecatching and good game. Fun playing
This game is really good! The gameplay is fun, and the art style is really unique and eye-catching.
I dont understand how to choose the right path, is it random and without any visual clues?
Jump pads... I hate them, why do they all look the same but act differently?
I like graphics and animations
Overall decent game
Yeah the right path is random without any clues. I should have done that a differently now that I think about it! Also most of the jump pads really act differently so making them all look different would be time consuming but maybe I could do it my speed since some of them make you move really fast while other slow you down! I should have added either more coins as a visual indicator or maybe add an indicator for where you are supposed to try to land from that jump pad! My favorite parts to make were the graphics and animations which usually I struggle with! I had a lot of fun making the shader to limit the colors and make the outlines! I really had a lot of fun with animations as well! The only thing with animations I really wish I could improve is the story cutscene. All the other animation looks so much more alive and I really wanted that cutscene to also feel alive but I ran out of time! Thank you for the feedback!