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A jam submission

Stay PuffedView game page

Pufferfish-based movement
Submitted by wavefriend, jstenger95, blazecus, eggsim — 17 hours, 17 minutes before the deadline
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Stay Puffed's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#133.4293.429
X Factor#143.5003.500
Fun & Design#193.5713.571
Focus & Theme#203.5713.571
Overall#253.3453.345
Music & Sound#263.2863.286
Graphics & Animation#672.7142.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
The game is about a pufferfish racing to escape a ravine before it runs out of oxygen.

Team Size

Quartet (4)

Will you continue work on the game after the jam?

No - only made for the jam

Which diversifiers did you use, if any? (optional)

4 Color Palette
Animal Characters
Mouse Only

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Comments

Submitted(+1)

This is so fun! I like the uniqueness of the mechanics. Enjoyed my time, good job!

Submitted(+1)

that was so fun time: 2:21

Submitted(+1)

LOVED IT TO BITS 

Fastest Time: 6.32

Submitted(+1)

The level design in this was great. The introduction of mechanics was well done and the limitation of oxygen was a nice touch (limitations often breed creativity). The colour pallete used made every obstacle easy to spot. Definitely a new favourite. Really fun game.

Submitted(+1)

Great game ! The gameplay is solid.
It's pretty calm, despite the oxygen is limited, there is no fell of hurry, the limiting factor is the thruster.
It need some more work on graphics , but it have the advantage of making the level readable.
The SFX need more work too.
The background music fit perfectly.
The level design introduce all seamlessly, great work on this.

But in the end, the fun takes over, and I played through to the end with enjoyment.
Congratulations.

Submitted(+1)

Super fun game and has good Level progression, colors for the elements works and you see every obstacle and boost.

Submitted(+1)

This is one of my favorites omg. It's so simple but it is so polished! The way each new effect is introduced is so seamless and makes it very easy to learn. I would love to see this expanded on in a full game!