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Hextreme Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #99 | 1.633 | 4.000 |
Technical | #107 | 1.429 | 3.500 |
Fun & Design | #108 | 1.429 | 3.500 |
Overall | #110 | 1.225 | 3.000 |
Graphics & Animation | #111 | 1.021 | 2.500 |
X Factor | #111 | 1.021 | 2.500 |
Focus & Theme | #112 | 0.816 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
The focus of racing is to race through the 50 levels as quickly as you can. Spend in-game currency to upgrade your balls and get through the levels even faster.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - aiming for a commercial release
Which diversifiers did you use, if any? (optional)
4 Color Palette
Mouse Only
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Comments
Game could use an additional fun factor, such as; beating a stage within a certain time or getting a rating on how fast you beat the stage. Also, it needs more interaction for the player, like allowing them to aim the starting direction of a new ball or maybe resetting balls when they get soft locked (as Toxagen mentioned in their comment). A settings menu is also needed to control sound, and screen size options and there was no quit button. Besides having two balls soft lock I ran into one bug where the option to spawn an additional ball of each color did not work. I don't feel like the game met the theme at all and didn't really fit the focus either. The only reason I wouldn't report it for not meeting the focus is that beating the stages faster could be interpreted as a race against time. All things aside, it has potential to be a good chill game. Good Job!
If you would like to give my game a play, I'd really appreciate any feedback on it. It is a multiplayer game, so I do suggest trying to play with a friend, but its not necessary.
in the first level I got softlocked by having 2 balls stuck going up and down and 1 ball in a permanent angle that would never hit any of the remaining blocks.
My solution to the 2 balls that were stuck going up and down is to detect if the Y or X axis have not changed in around 15-20 seconds, and if they haven't then pushing them in an angle.