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A jam submission

Connected CountdownView game page

VimJam5 Submission | Escape the room in 5 minutes
Submitted by Toxagen — 15 hours, 7 minutes before the deadline
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Connected Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
X Factor#692.5933.667
Music & Sound#842.2393.167
Fun & Design#862.3573.333
Technical#862.2393.167
Overall#892.3183.278
Focus & Theme#932.3573.333
Graphics & Animation#952.1213.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
Focus is Racing. This is implemented by you having to race the clock before you die. The theme is escape. This is implemented by you being in an escape room.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Yes - fun side project

Which diversifiers did you use, if any? (optional)

Animal Characters
Mouse Only

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Comments

Submitted

Well I feel like a fool, I could not figure out the the first room for the life of me. I looked through all the hints and tried every combo I could think of that made sense, but to no avail. That said, I really liked the theme and setting. Game was fun and I would've liked to have continued, but it is too hard for me haha. Good Job!

If you'd be so kind to play my game and leave any feedback, I would really appreciate it! It is a multiplayer game, so I suggest playing with a friend/s, but its not necessary.

Developer(+1)

Well thank you for leaving a comment!
The first thing is that there are no other rooms, it is just that one. So I tried to make it somewhat hard to justify only having one room, but also not too hard.
I will say that one part of the puzzle could be changed to be a little bit easier to understand.
And even Vimlark admitted that if he didn't have chat, he probably would have spent way longer trying to figure it out.
But I thank you for at least trying it out and complementing other parts even if you couldn't finish it.
And I'll make sure to check out your game.

Submitted

Love The Atmosphere and the cryptic well thought puzzles

would like a mode with more time though because the puzzles can take a lot longer than 5 minutes (for me anyway) so it means redoing the rooms a second time

overall amazing well Thought out game

Developer

Yeah, that's fair.
It's hard since some people will understand the solution quickly and some won't, so it's hard to judge how long of a timer you should have.
In addition, I wanted this to be only made by me, and I didn't know if playtesters would count as part of my team or not, so I avoided play testing. Which made making a riddle game a little harder since I was unsure if my riddles were clear or not.
I think I should have made the timer either 10 minutes long or had some kind of difficulty which at least made the timer longer or shorter. It would be cool to also have easier or harder puzzles like in Silent Hill, but I did not have time for that.

Submitted (1 edit)

nice puzzle, I would love to see more I really liked the location of the final code very fun. I could have done with a bit more time tho, I died twice and both times right when I was solving part of the puzzle, I would have liked a mode where I have longer time

Developer

That is fair, I felt like five minutes made it much more stressful and race like.
And you do have infinite time on the gameover screen, so you can at least plan everything out there if you do need more time.
But maybe 10 minutes might have been better.
It is hard to judge with timed puzzle games because some people will figure it out quickly and feel like the timer was too long. And for some people it might take a while for them to figure out and feel like the timer is too short. There isn't a problem with either camp, it's just acknowledging both camps and trying to make something which satisfies both can be hard.
Maybe having an option of how long you want the timer to be could also work.

I have ideas on expanding the idea. But this one room did take me the entire jam time to make (which looking back on, it probably shouldn't have taken that long, but also it was my first time using Godots 3D engine stuff, so there is that.)

I will say, if you do want to see something similar. There is a game series called Zero Escape which is on Steam. It does cost money, and they are also very visual novel based, so expect a lot of reading (though the games do have voice acting). But those are very good games and you will probably realize when playing them how much I  ̶s̶t̶o̶l̶e̶ was inspired by the series. I will also say that the DS/3DS versions of 999 and VLR are better than the Steam release, so if you can play them, I would recommend playing those versions instead. But the Steam versions are still a solid way to play them.

Submitted (1 edit)

the short timer defiantly had me panicking which is alot of fun, another way to do it could be have a better finish depending on time taken, have a brain meter that gets damaged with lack of oxygen or something then if you have more rooms in the future it can carry across. but honestly i think its right how you did it. I'm just mad cos i died lmao