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A jam submission

Bean BallinView game page

this hamster has bean ballin
Submitted by Dislexium — 3 minutes, 5 seconds before the deadline
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Bean Ballin's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics & Animation#373.3783.700
X Factor#453.0123.300
Fun & Design#463.1953.500
Overall#513.0283.317
Technical#532.9213.200
Focus & Theme#623.0123.300
Music & Sound#642.6472.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
Bean the hamster races against time to escape the ball

Team Size

Pair (2)

Will you continue work on the game after the jam?

Undecided

Which diversifiers did you use, if any? (optional)

4 Color Palette
Animal Characters
Mouse Only

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Comments

Submitted (1 edit) (+1)

Loved the game took me a long time to beat though

I really liked the simple artstyle and loved the feeling speeding around in a little ball 

i did find it difficult at first took me 30 minutes to beat the first level but after that i felt like a speed demon the feel is perfect


OVERALL LOVED IT

Developer

Thanks for playing, I'm glad you had fun <3

Submitted (1 edit) (+1)

It's pretty fun.
It is very creative to use the mouse wheel as a form of control. It would have been nice to have some kind of in game tutorial because I didn't look at the description at first and was lost at what to do.
I will say that my favorite level was level 5. I think the levels where you can go fast are the best, though that might just be because they require the least amount of skill.
A lot of the other levels felt very tight and hard to move around in. Not to mention that the animal shapes, while cute, don't make for great levels all the time.
I think something that is all about going fast with some physics would be better. Maybe I'm just bad, but some of these levels, it was hard to go very fast in them. Maybe you could have branching paths and the point of the game is to chart out the best path to go to get the fastest time.
This could be something similar to sonic where it doesn't feel like I'm going fast because I suck, but people who are good at it fly through the level and have fun figuring out which paths to take.

Developer

thanks for playing, i do think if i made it again i would take your advice and make the levels faster and longer, i made the animals due to the animal characters modifier but i think the levels lost some design because of that. thanks for the good advice

Submitted(+1)

Now that was fun! I really enjoyed the scrolling movement, but my scroll wheel definitely didn’t. All though, I’m not sure if I finished all the levels the intended way, I thoroughly enjoyed playing this. I had to switch between my mouse and my touchpad a bunch, but still, good game.

Developer(+1)

Glad you had fun. when I was playing myself i found out turning my mouse upside down and scrolling on the desk was goo but my scroll didn't  like that too much 

Submitted(+2)

Excellent use of the theme and divisifiers! The mouse controls took some getting used to, but in the end it was really fun rolling Bean at Mach 10 around the maps! xD

Developer(+1)

Thanks I'm glad you enjoyed it <3

(+1)

so epic, perfect sticking to the challenges and themes, a god at game creation. ubisoft hire this man

Developer (1 edit) (+2)

thank you so much <3

Submitted(+1)

Ubisoft would really need that given their current games hahah