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Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
I created a game where player can race against police, delivering briefcases for mafia boss. Game made in pixel retro 4 color style.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
4 Color Palette
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Comments
A little throwback to early GTA titles! The briefcase spawned inside i building so i had to restart but as someone else already said, the gameplay loop is intuitive. A bit clunky, but also charming. The car noise var a bit grating and could use some variation. Good work, and good luck with the jam.
The gameplay loop is very intuitive and easy to pick up. I especially like the indicator showing where to drive next, as well as the mechanic of getting in and out of the car—it adds a nice layer of interactivity!
thank you so much for your feedback! I wish a had few more days to implement more gameplay features.
You're very welcome! :)
No worries—sometimes things just get in the way and you don't have enough time to implement everything, and other times things are just held together with glue and duct tape. Honestly, that's part of the charm for me.
Wishing you the best of success with your game and swift bug fixing as you refine it further!
thank you! Played your game recently. What a cool game! Loved it a lot. Idea with mini games was awesome!