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Gangster Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #76 | 2.556 | 2.800 |
Focus & Theme | #85 | 2.556 | 2.800 |
Graphics & Animation | #86 | 2.373 | 2.600 |
Technical | #87 | 2.191 | 2.400 |
Music & Sound | #89 | 2.008 | 2.200 |
X Factor | #90 | 2.191 | 2.400 |
Overall | #90 | 2.313 | 2.533 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
I created a game where player can race against police, delivering briefcases for mafia boss. Game made in pixel retro 4 color style.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
4 Color Palette
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Comments
The colors and the car sound makes it look like a GTA demake for the Atari 2600.
The controls are simple, and yet driving the car feels pretty smooth. That shows that sometimes a simple solution works quite good. It is also a nice touch that driving on the grass is slower than the street.
After I delivered the first briefcase, the second one spawned inside a house with no way to get it. I explored around and found a couple guns, but I wish there were more things to do. The map is big enough to have some kind of side missions, like random people to talk and other items to pick up.
Overall it is a solid base game that can be expanded in a couple of directions.
thank you so much for your review!
I played your game and it worked fine, except the briefcase spawning inside a building. It doesn't really make sense that the police starts chasing you when you pick up the brief case. And it is a mystery how the police finds you. Unless there is a tracker in the briefcase of course.
Thank you for the feedback! I still have a lot of work ahead to fix all the bugs.
Cool game! I like the driving mechanics and the getting in and out of the car makes it a fun challenge. Nice work!
Thank you so much!
A little throwback to early GTA titles! The briefcase spawned inside i building so i had to restart but as someone else already said, the gameplay loop is intuitive. A bit clunky, but also charming. The car noise var a bit grating and could use some variation. Good work, and good luck with the jam.
Thank you so much for a review!
The gameplay loop is very intuitive and easy to pick up. I especially like the indicator showing where to drive next, as well as the mechanic of getting in and out of the car—it adds a nice layer of interactivity!
thank you so much for your feedback! I wish a had few more days to implement more gameplay features.
You're very welcome! :)
No worries—sometimes things just get in the way and you don't have enough time to implement everything, and other times things are just held together with glue and duct tape. Honestly, that's part of the charm for me.
Wishing you the best of success with your game and swift bug fixing as you refine it further!
thank you! Played your game recently. What a cool game! Loved it a lot. Idea with mini games was awesome!