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Blacktiger5

14
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A member registered 49 days ago · View creator page →

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This puzzle game is such a blast! The music is fantastic, and the sound effects are so satisfying to hear. The randomized colors add an interesting challenge, but I’d love to see how the game would play if each number had its own specific color—like light blue for 1 and deep red for 9. It could bring more clarity and a new level of strategy to the experience. ^^

Fun little game! I absolutely love the character expressions—they're so engaging!
I found myself wanting to stay zoomed out most of the time for a better overview. It would be great if there were an option to toggle between the two zoom levels, rather than having to hold down the key continuously. ^^

Hmm... it works quite differently from Gamemaker. I've only dabbled a bit in Unity, Gamemaker, and Godot, but here’s my take:

Gamemaker is excellent for 2D games and easy to understand, though I find it a bit more restrictive. I personally think that  Godot is more versatile with its node-based system. Its primary scripting language is similar to Python, but you can also use C# or visual scripting if you prefer. That said, it does take time to fully understand how everything fits together.

One of my main issues with Gamemaker is the lack of an Animation Tree system. Godot has one, though we haven’t had the chance to fully test it yet.
Personally, I prefer Godot overall so far.

If you want to give Godot a try, I highly recommend watching some introductory videos and after that quick tutorials on what each 2D and UI nodes does ( search "godot nodes explained" in YouTube) or checking its docs — it was a huge help for us. 

What a cute game! I absolutely adore the little jump-walk animation the doggos do.

I'm sure the human will be thrilled with all the time they can now spend with their dog! ;)

Thank you so much!

I totally agree! We had a long list of planned minigames, along with items to boost speed or hinder the beast, and the ability to choose paths at cross sections. However, being new to the engine, we ran into some hurdles that took up more time than expected, so we had to make some cuts.

I really enjoyed playing it! The music fits perfectly with the overall vibe, and I especially love the art direction.

I also did experience some lag in the 3rd room. It might just be an issue with the web version though.
Regardless of that, very well done!

Thank you so much! We had plans for more minigames and a long list of ideas, but as we're new to the game engine, we ran into some hurdles that ate up a lot of our time.

Cool game concept—I love a good turn-based game! The graphics are great, and I loved how the miners use their tools and just chuck them at the golems. 'You want a wheelbarrow? Here, take this!' 😂

It was a bit tricky to tell whose turn it was when there were multiple miners. Adding an outline or indicator for the active character would be super helpful!

You're very welcome! :) 
No worries—sometimes things just get in the way and you don't have enough time to implement everything, and other times things are just held together with glue and duct tape. Honestly, that's part of the charm for me.

Wishing you the best of success with your game and swift bug fixing as you refine it further!

The gameplay loop is very intuitive and easy to pick up. I especially like the indicator showing where to drive next, as well as the mechanic of getting in and out of the car—it adds a nice layer of interactivity!

I love the design of the carrot monsters.  I like that the stray carrots on the ground sometimes completely throws the rabbit of track  (or saves you from a wall of stones lol) and you need to take them into account while planning your path. Overall a great and fun game!

Now those are some faaaast bats! It takes great focus to keep your rhythm with such speed—well done!

It takes a while until you get going but it's definitely fun once you get a couple upgrades! Amazing music and lovely art. :)

Really fun once you get the hang of it! Very cute bunny design >°w°<