This puzzle game is such a blast! The music is fantastic, and the sound effects are so satisfying to hear. The randomized colors add an interesting challenge, but I’d love to see how the game would play if each number had its own specific color—like light blue for 1 and deep red for 9. It could bring more clarity and a new level of strategy to the experience. ^^
Blacktiger5
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Fun little game! I absolutely love the character expressions—they're so engaging!
I found myself wanting to stay zoomed out most of the time for a better overview. It would be great if there were an option to toggle between the two zoom levels, rather than having to hold down the key continuously. ^^
Hmm... it works quite differently from Gamemaker. I've only dabbled a bit in Unity, Gamemaker, and Godot, but here’s my take:
Gamemaker is excellent for 2D games and easy to understand, though I find it a bit more restrictive. I personally think that Godot is more versatile with its node-based system. Its primary scripting language is similar to Python, but you can also use C# or visual scripting if you prefer. That said, it does take time to fully understand how everything fits together.
One of my main issues with Gamemaker is the lack of an Animation Tree system. Godot has one, though we haven’t had the chance to fully test it yet.
Personally, I prefer Godot overall so far.
If you want to give Godot a try, I highly recommend watching some introductory videos and after that quick tutorials on what each 2D and UI nodes does ( search "godot nodes explained" in YouTube) or checking its docs — it was a huge help for us.
Thank you so much!
I totally agree! We had a long list of planned minigames, along with items to boost speed or hinder the beast, and the ability to choose paths at cross sections. However, being new to the engine, we ran into some hurdles that took up more time than expected, so we had to make some cuts.
Cool game concept—I love a good turn-based game! The graphics are great, and I loved how the miners use their tools and just chuck them at the golems. 'You want a wheelbarrow? Here, take this!' 😂
It was a bit tricky to tell whose turn it was when there were multiple miners. Adding an outline or indicator for the active character would be super helpful!
You're very welcome! :)
No worries—sometimes things just get in the way and you don't have enough time to implement everything, and other times things are just held together with glue and duct tape. Honestly, that's part of the charm for me.
Wishing you the best of success with your game and swift bug fixing as you refine it further!