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Dead Last's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #82 | 2.454 | 4.250 |
X Factor | #85 | 2.309 | 4.000 |
Music & Sound | #88 | 2.021 | 3.500 |
Overall | #96 | 2.117 | 3.667 |
Fun & Design | #99 | 2.021 | 3.500 |
Technical | #100 | 1.876 | 3.250 |
Focus & Theme | #101 | 2.021 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
Literal, with a time trial.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
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Comments
Super fun to play, the style, ui and sound are all well done and fit together nicely. Controls are pretty good, but braking is almost irrelevant and could have been replaced with just drifting. I had to download 7zip to extract it, but that's no biggy. Overall it was a solid fun game, good job!
If you would be so kind to give my game a play and leave any feedback, I would really appreciate it! It is a multiplayer game, so I suggest playing with a friend/s, but its not necessary.
There is a lot to like here! I really like the menu and the polish that went into that, even though only one option is truly selectable. The color transitions, the bounciness, it's all really nice. The track is pretty good, but I often felt that the time boosts were placed just before a spike blockade, so that I really couldn't manage to go for those. I expected the braking to give me some better maneuverability/handling, but it just basically allows me to do a hard jerk in one direction before it loses control altogether. The brakes don't manage to slow me down quite as much as I'd like to end up where I want to go. I didn't manage to make it through all stages. It was fun to try, though. Great job.