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A jam submission

Fifteen MinutesView game page

If you don't win before 15 minutes runs out, you won't live to see another day. Pray you escape.
Submitted by BoiledEg — 36 minutes, 34 seconds before the deadline
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Fifteen Minutes's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics & Animation#343.3953.545
Fun & Design#453.2203.364
Overall#473.0463.182
Focus & Theme#493.2203.364
X Factor#512.9593.091
Music & Sound#562.7852.909
Technical#642.6982.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
The racing focus was implemented by the timer counting down until you die. The theme escape was implemented by having the player try to escape this creature that is going to kill them by beating the game in time.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

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Comments

Submitted(+1)

I actually didn't expect the hand when it popped up in the corner. Very cool game!

Developer

Thank you!

Submitted(+1)

Fun game! when the hand first pop-ed up I was actually suprised a little

Developer

Yay that's exactly what I was hoping for! Haha thank you! 

Submitted(+1)

That was a really cool take on an Astroid-style game, and I could appreciate the spooky atmosphere. One of the things I wonder how the game would feel if there were a progress bar to the end. I don't know if I got close; I definitely took a lot of hits, and things were definitely ramping up; I wish I knew just how close to winning I was! That being said I'm not sure if that breaks the atmosphere not knowing. 


Regardless I thought it was an awesome take! Great job!

Developer

Thank you so much for playing! I like that idea, I think maybe a counter in the top left could have helped with that, there were 10 waves total so like _/10 would be a simple way to help haha. I was afraid of breaking the atmosphere but I think it probably would've done more good then bad if I had a counter. Thank you for the feedback! (If you saw ships shooting from the left and right of the screen you were close to the end, within 2 waves)

Submitted(+1)

They were shooting from the side! I gotta go back and beat it 👀 

Developer

haha you got this!

Submitted(+1)

I really liked the atmosphere of this game, very creepy. I did feel like the enemies were a little out of place, they look like ships but the rest of the game feels more like you're in a hell of some kind. The get-shot-and-lose-time mechanic was very clever, I had fun playing

Developer

Thank you so much for playing! I'm glad you had fun! I was trying to make the game sort of normal while the rest of it had demonic connotations, but if the ships made it less immersive then I agree with you, thanks for the feedback.

Submitted(+1)

This is so cool! I love the design of it and the spooky demonic vibe. In a way it reminds me of Pony Island if you've played that due to the simple pixel art game with a trapped demonic twist. Nice work!

Developer

Thank you so much!

Submitted (1 edit) (+1)

Nice, I liked the twist on an old classic and the theme of escape and racing implemented with a time limit to beat the game.

Developer

Thank you! I had a lot of fun making it