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A jam submission

Following the god's liesView game page

No matter what God you pray to
Submitted by Jeremiah Harm — 14 hours, 25 minutes before the deadline
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Following the god's lies's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#152.6922.692
Aesthetics#173.0003.000
Overall Game#192.6152.615
Overall#192.6772.677
Theme#192.5772.577
Gameplay#202.5002.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Interesting project I think, good job!

Developer

thank you!)

Submitted (1 edit) (+2)

Good stuff. The environments and visuals looked pretty good, but gameplay feels weird. Not in the sense of controls, but in it's sense of difficulty and pacing. I'd say the biggest culprit is the MP system, since it encourages one thing no matter what: waiting. If you use up your MP, you can restore it but then you have to wait again afterward. If you space out your shots, you ultimately still have to wait since the cooldown length of the MP restore along with slow recharge rates pretty much means you can only shoot 2-3 bullets a second. Enemy layouts seemed to perpetuate this problem as the only thing that really determined difficulty was the number of enemies, so the game only got easier after enemies spawned until more came in. That sense of waiting sucks because it creates a sense of artificial difficulty in the sense that it takes more of your time than your skills.

If you wanted to go the bullet hell direction with this game, enemy bullets should have been slower and do more damage as that encourages much more intentional movement rather than running in circles in order to get into range. Players shouldn't have a resource gate on their bullets unless you do something interesting with it (spells that use HP as a resource that give you MP vice versa, current HP and MP values can be swapped, etc). If you wanted to go more of a spellslinging mage type direction, have spells be simple but interact with each other somehow (maybe have a fireball and an blizzard AoE type thing create a smoke screen that gives players invulnerability when they combine). Take queues from other games that use a similar potion system and have the cooldowns of the restores go down if you are in combat to encourage more aggressive play.


Even with all of that being said, environments are nice, and the musical texture sets up tension nicely. Keep at it!

Developer(+1)

Thank you very much for the instruction)) This is our first experience of the game, your instructions will help us in the future) Many things I did not have time to implement, so the gameplay really turned out probably raw and not balanced.

(+1)

game walkthrough special for my friend Harm)))

Developer

lol xD

Didn't understand what I had to do. Kill one AI and then was locked in a space with no where to go. An explanation of the controls and rules would be great. Graphics were nice and the sound added to the effect of the game. Also though it was slightly too hard to kill the AI but easy enough to do with time.

Developer

At what point were you locked up?

I went up the first stairs and the white door appeared. I killed the AI and couldn't do anything else apart from jump off the edge

Developer

Maybe I should have made a compass.))

Host(+1)

The environement was nice however I felt the gameplay was lacking.  It's a bullet hell style game without the movement speed to dodge the bullets properly which made it less enjoyable. In addition to this the controls were sloppy at times but overall a good effort.

Developer

Yes i create dodge system, but it work bad an i remove it.

Developer

I would like a more extended response, on what should be improved and to consider in the future)) Write if you have time.

(+1)

Cool idea, really fun and challenging gameplay! 
Needs a bit more polish but i've enjoyed a lot :)

Developer

thank you!)

(+1)

Just amaizing game in the world. 

Developer

thank you!)

(1 edit) (+1)

From playing up to boss, never managed to kill it hahah, I had no issues in terms of game play mechanics mind you it was hard for a beginner like me =D , they worked with no glitching or frame rate drop for 90% of it, I got to the boss fight and I noticed a there was some slow down of the frames not lag but like a -15 of everything monsters slowed down to a walking pace when a walked to edge of the ring it speed up again so I'm not sure if it was intended, other wise I really enjoyed it, it has replay value nice work. 

Lastly the world it self I started to wonder what the people were doing in the grave yard area and what was happening in the world, so that was interesting also.

Developer

For more info, view game page!