Best of luck with your game!
DevSquadLearning
Recent community posts
This was a great overall game however without looking at the game page after playing the first time I was unsure of exactly what I was trying to do and also the controls. This is something that should definitely be included in the game or as part of an opening sequence maybe?
The game had great sounds and aesthetics really pulling off those space vibes.
When playing I also found it very hard to judge depth and distance of the oncoming objects which made it frustrating yet fun at the same time.
I noticed there was a cross hair of sorts however I couldn't figure out what it was.
Keep up the awesome work!
You sure can, you can work remotely with a team or by yourself and submit it directly on itch.io
If you need to find a team, checkout our page on crowdforge: https://crowdforge.io/jams/VirtusJam
The storyline was great, really followed the time related theme. The art style was simple yet clean however the bit that got me the most was the sheer amount of content and story for the player to go through. It was a bit hard to keep track of where you where going while being teleported around space time although it was definitely keeping me on my toes.
On a couple of occasions my character fell backwards but other than that this was a great entry to the game jam!
I loved the time slow down mechanic when jumping/falling, it made me focus in on the target and want to just wipe them out. I sometimes had difficulty aiming with the hand feeling heavy to move although wasn't too much of an issue.
The small map realy added pressure which was great, making me think of ways to avoid enemies by jumping up/over obstacles and getting those solid shots in using the slow down time mechanic.
Overall a great submission!
This is a brilliant game, I really enjoyed it. The neon art style looked great and the gameplay was smooth and re-playable. I agree with Azules's comment, you should definitely implement a hit counter so you know how many hits you've taken.
Overall, a really great game, I fell in love with the way you linked time into the projectiles!