Oculus CV1 user here. I can't fit through the door way. I think the scale is off for me for some reason. My height is set correctly in oculus.
Game looks cool, I wish I could play some more.
If you get a chance check out my teams game.
Criteria | Rank | Score* | Raw Score |
Overall | #22 | 3.429 | 3.429 |
Graphics | #25 | 3.571 | 3.571 |
Gameplay | #26 | 3.000 | 3.000 |
Fun | #28 | 3.000 | 3.000 |
Overall | #29 | 3.143 | 3.143 |
Theme | #36 | 2.857 | 2.857 |
Originality | #48 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Oculus CV1 user here. I can't fit through the door way. I think the scale is off for me for some reason. My height is set correctly in oculus.
Game looks cool, I wish I could play some more.
If you get a chance check out my teams game.
HTC Vive User here: Locomotion is nice, typo crystal clear! How did you archieve that I cant walk through walls? Where did you get the Assets from? Sound is really fitting!
5 star rating sent, because it was sure a lot work and works well! Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below. I wonder if you can play it with your headset.
Glad you enjoyed it! I pretty much just used followed VR with Andrew's smooth locomotion tutorial and used the standard SteamVR player prefab and that seems to have taken care of wall collisions and whatnot. Assets are mostly from the Unity asset store, although I found a lot of good textures over at https://3dtextures.me/. I'll check out your entry later today!
Very cool man. Intense vibes, those hallways gave me a bit of claustrophobia lol, had me on edge. Good job!
Check out my entry! https://itch.io/jam/vr-jam-2020/rate/637630
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