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What engine will you be using?

A topic by QuadCorps created Apr 29, 2020 Views: 721 Replies: 17
Viewing posts 1 to 13

Usually use Unreal but been getting into the new XR Interaction stuff in Unity via Valem and Andrew's helpful tutorials :) .

Jam HostSubmitted(+1)

Unity! ;)

I was hoping to try and use Unreal but I've been too busy this past month to refresh myself with it.

(+1)

Unity for XR Interaction toolkit and Probuilder mostly.

(+3)

A-Frame!

(+1)

A-Frame is awesome, really cool to see someone using it

Submitted(+2)

Nice! I just found out about A-Frame last night and will also be using that if I participate.

Not sure if I'll have time for the jam, but my weapon of choice? Godot :P

Submitted

Probably just sticking with unity

Unity + VRIF and I can't say enough good things about VRIF.  Its a great toolkit and the developer is very responsive and involved and its getting more features all the time! 

Would you recommend it over SteamVR or the Unity XR Interaction toolkit?

humansteak it works in combination with SteamVR and UnityXR (not the xr interaction toolkit though but I'm sure you could piece it in).. OpenVR/SteamVR support is still in process though because of the changes taking place on that side.

VRIF or Interaction Framework seems nice, so it's on my wishlist. Not a fan of how it prioritizes Oculus support, but I read that it has some limited support for Vive and Index. VRTK v2 was amazing and v4 of that might be worth checking out during this jam. I also have a few other frameworks/kits I bought during recent sales that might be good. Lot of options out there for Unity!

Submitted

UE4 so that I can play around with the ambisonics spatialised audio and the new convolution reverb! :)

Submitted

I think this time I will try out PlayCanvas. 

Using Unity 2019.3, I think, though I may choose an older version depending on what assets I choose to use.

(+1)

ill be using godot ! ive been spending the last 3 weeks reading up on it

Submitted

I’m an odd duck here: using the LOVR framework and writing code in Lua. No assets, no level editors, just pure code (except for audio samples).

Submitted(+1)

Rayne :D (it's my own custom engine)