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QuadCorps

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A member registered Aug 04, 2016 · View creator page →

Creator of

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Update: As I mentioned in the description, I used Godot for this project because UE5 had too much latency between input and audio playback. But I've just learned how to fix this! 

By setting Windows/Audio/CallbackBufferSize low enough, this eliminates latency (the default is 1024 but you want something more like 128 for this kind of app).

Thanks for playing!

Thanks!

Thanks for checking it out!

Thanks for giving it a go!

Download link is missing?

Great production values and interesting take on the theme. I keep getting stuck on the shoe!

Thanks!

Thanks!

Thanks for playing!

Thanks for the nice comment!

Thanks for playing!

Thank you!

I noticed the timing inconsistency as well but I couldn't yet figure out which part of the logic was causing that. Thanks for playing!

Thanks for playing!

Thanks, I didn't know I had two submissions in there. I removed the submission with the wrong game.

Cheers! I left a YT comment. Thanks for checking it out.

Hi, no I don't but that's a good idea.

Usually use Unreal but been getting into the new XR Interaction stuff in Unity via Valem and Andrew's helpful tutorials :) .

UE4 here. Kind of goes against the DIY ethos of OLC but what the hey.

It's for 64 bit windows versions.

Thank You!

Yep that's the intended behaviour. You need two controllers. The 2nd player is on the second controller.

Thanks! Not sure what you mean by the controller and keyboard don't work at the same time. Please, how do you mean?

New version uploaded with two new maps and some UI updates.

(1 edit)

Requires a game controller. First game controller is the second player. It has the usual twin stick FPS style gamepad control scheme.

EDIT: Version 2 has player one on first controller, player two on second controller.

(1 edit)

Yes, I should put a pause/quit menu in there! 

Having both players on controllers would level the playing field I guess. (Whoever is on keyboard always wins ;))

Thanks for checking out my game.

EDIT: Added pause/quit menu and both players on controllers.

Nope.

Maybe Unity with the Adventure Creator plugin? Or Unreal with the Not Yet Dialogue plugin.

Hey Fun Gamers (writing this here because itch doesn't have PMs)

 I noticed you gave my game a one star rating. Can you please tell me what was wrong for you, how could I improve? I know for sure the AI is kind of buggy.

Had a look at your latest output. Good Java based puzzle game. I reckon to take things to the next level using the Java language, check out Processing (a graphical sketchpad for creative coding, I've used it a bunch of times, you can make really neat stuff in it including 3D) or jMonkeyEngine(never used it myself but heard good things about it).

Thank you for checking it out!


LINK

Hi everyone. I made a two player split-screen shooter linked above. This prototype only has one level and no single player campaign for now. I was looking for feedback as to where I'm going wrong, how I can improve etc. Technical issues, game design feedback and what have you. It's an Unreal Engine game so the min specs are probably a bit high. I've had a few views probably due to the tongue in cheek title. But feedback-wise so far I've got a single one star rating but no comments as to what was wrong, how I can make it better.