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QuadCorps

52
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A member registered Aug 04, 2016 · View creator page →

Creator of

Recent community posts

A lot of emotion comes across through the simplicity. I wish there were more levels!

Yeah, I like it when the game "writes itself". Thanks for playing!

The feeling of movement and input is a bit (pardon the pun) slippery but the nice difficulty ramp and art style left me wanting many more levels to play. Excellent!

Nice tower defence game!

Thanks for playing!

The more I played, the less I understood the win condition! But it's a chill puzzle game.

Huge scope for a seven day jam entry! Excellent work!

I made a B-line for the switches but I couldn't get past the darts! Excellent! I love the old school look and atmosphere, especially the faster clock ticking when the time runs low. 

As others have said, the puzzle aspect felt like trial and error until a clear path to the flag opened up. That said, this is very polished and video-gamey; it has the look and feel of a published iOS puzzle title.

Thanks for playing!

Thanks, I agree about click and drag.

Thanks for playing!

Thanks for playing!

Thanks, you gotta give the player their fanfare!

(1 edit)

Thanks, I probably should have had the player progress saved as well.

In the Odin source, set (line 57) EDITING :: true to switch the editor on, there the arrow keys skip levels.

Thanks, I agree about the level sameyness.

A rhythmic event playback system with a selection of musical styles, nice! Scoring the player's inputs would make this even better.

I enjoyed the momentum of the canoe movement and the challenge of trying to pick up the coins.

A Godot game made by Unreal Devs?! I love how tiny the executable is.

Update: As I mentioned in the description, I used Godot for this project because UE5 had too much latency between input and audio playback. But I've just learned how to fix this! 

By setting Windows/Audio/CallbackBufferSize low enough, this eliminates latency (the default is 1024 but you want something more like 128 for this kind of app).

Thanks for playing!

Thanks!

Thanks for checking it out!

Thanks for giving it a go!

Download link is missing?

Great production values and interesting take on the theme. I keep getting stuck on the shoe!

Thanks!

Thanks!

Thanks for playing!

Thanks for the nice comment!

Thanks for playing!

Thank you!

I noticed the timing inconsistency as well but I couldn't yet figure out which part of the logic was causing that. Thanks for playing!

Thanks for playing!

Thanks, I didn't know I had two submissions in there. I removed the submission with the wrong game.

Cheers! I left a YT comment. Thanks for checking it out.

Hi, no I don't but that's a good idea.

Usually use Unreal but been getting into the new XR Interaction stuff in Unity via Valem and Andrew's helpful tutorials :) .

UE4 here. Kind of goes against the DIY ethos of OLC but what the hey.

It's for 64 bit windows versions.