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SmallVille Guardian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #20 | 3.000 | 3.000 |
Creativity/Originality | #37 | 3.125 | 3.125 |
Overall | #42 | 2.958 | 2.958 |
Use of Theme | #54 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This reminded me of Sim City, building things and then destroying them <3
If you find some time this weekend, please check out our game “Starship Minis” and leave a comment to let us know what you think! https://itch.io/jam/vr-jam-2021/rate/1145490
Thanks and congrats on completing the jam!!
Good accomplishment for this jam! I don't know why it's just a little over two days this time around instead of a week like last year. Quite the time crunch! Good job.
I liked the strategy game top down approach. It was pretty cool to see the village grow over time as well.
Great project! The blending of building and base defense was really well done.
Ahh I love concept of the game, big age of empires fan was tempted to something like this myself.
Fits great with theme of protecting your small world. Sounds silly to say because you only had 3 days but I wish there was more :D
I imagine you probably had more stuff in mind like building a barracks that makes soliders for example?
Really great foundations for a great strategy game here!
Damn, you totally got me x) Thanks a lot for your feedbacks, It means a lot !
AoE was my inspiration with Deisim, I had a lot of features in mind and I wrote a document, but I targeted basics to make it on time, and I still have some works on the game Manager as they are some bugs with UI gestion (not everything is reset or time stay stopped or movement doesn't come back).
I planned this week to fix all this and add the features I was thinking about. (buildings upgrade, natural cataclysm, various mobs). I will make some updates this week, and after I will see what to do as I already have another side project ><"
game is a dope concept, I love that I am a god over this village. all I wanted was more. I want soldiers and all. feels like the start of a fun strategy type/survival game.
Thans a lot ! Yeah I agree with you, and that's the ambition of the game, I will continue this week end for an update later after the gamejam vote end. May I ask on which plateform did you play ?
quest 2
Kudos on having a fully functioning working menu that allows me to exit the game without alt+Ctrl+ Delete! hahaha. I had a sprawling kingdom of houses after about 5 minutes. Though I wish it had some SFX on the fireball, and I couldn't see my workers only their shadows on the ground. I could see the enemies though and tossing fireballs at them was satisfying. I really liked the implementation of the minimap, though without a pointer showing my current facing direction I resorted to using the buildings as markers for which direction was North. Not sure how to "win" in this game though, as spawning lots of buildings creates lots of workers and you can place new buildings faster than they die to the enemies. Some balance and SFX and it could be really cool!
Thanks a lot haha, yea Menu is important and I still have some bugs on it (and as you can see, not everything is implemented yet. We will have options for game such as custom settings for the game). I will rework all the graphics because I had a lot of bugs because of it but not enough time to spend on it (rip the audio that wwas forgotten too :(
There is no "win", It's supposed to be an arcade-like game where you have to survive the longer. but for now there is no End screen, just a return to menu but you can see your score on your arm's panel
I agree for some balance and SFX, it could improve a lot. I will work on these this week to make un update at the end ! :)
Thanks again for playing !
I like this game