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StevieVu

31
Posts
4
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A member registered Jul 21, 2021 · View creator page →

Creator of

Recent community posts

Really liked the game. Is there any resource you could share for how to achieve the looks of the game you made ? I really like the cartoony / cell-shaded look you have for the game.

Wow, I didn't even know a VR game like that existed. Just watched their gameplay trailer and it is pretty amazing, clever and funny. Thanks for trying my game :)

I tried it on my quest so the APK. The see through interactive mechanic with the drums was really cool.

It was fun once you I knew you could just focus on shooting/gunning them down. 

If you have a chance please leave a review for my game submission as well.

Sadly, I touched many a cookie subsequently. If you have a chance please review my game submission as well :).

Yep, I enjoyed the contrast from the two and it made the experience memorable. If you have a chance you should review my game submission as well :)

It was a little sluggish but I could still play it. However, I got stuck after getting the teleport gloves and the other areas weren't detecting the teleport calls.

Player scaling was cool and really changes the experience. Couldn't figure out the controls at first until I read your game page. 

Cool experience and background music matches well with the playground theme. Controls took some getting used to as most games have it mapped to the joystick. 

Cool concept and liked the visuals and sounds. Controls were a bit difficult when it comes to moving the character exactly the way I want but it adds to the challenge.

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Cool concept and was an interesting experience. I would have liked to be a full time bit miner but alas the missiles call.

It's a pretty cool mechanic. Sadly the game did crash on the quest for me.

This is one of the most creative submissions I've played so far. Pretty hilarious and reminds me of Surgeon simulator.

Certainly not a tech demo. I like the little surprises here and there in the level. Best part of course was the cannon followed up by when I discovered I could use dualies. Not sure about the bat though

That was a big cookie surprise. 

Cool concept! It was a rush to try and move around the little island quickly enough to pick up the projectiles.

Lol. The voice dialogue is a fun addition. A contrast between how happy and colorful the world is and the kinda dark gameplay.

Really creative and great use of controller mechanics. 

Destroying the bank is super satisfying because of the deluge of money. I also like the hidden effect for being a true kaiju when you pick up the banker. 

I liked the strategy game top down approach. It was pretty cool to see the village grow over time as well.

The mechanics work and its a fully playable game. Pretty fun too. Good job !

The atmosphere, assets and room were fantastic. However, I couldn't figure out the mechanics for proceeding further into the story. 

Lost the first round thinking I needed to be careful and take cover. Went guns blazing and won the second round. Moving on a small planet was pretty cool. 

Maybe if you had more time you could have made the aliens explode.

Once I got used to the mechanics it was pretty fun. The enemy attack is a bit tough. Hard to tell which planet it is aiming for. The sound indicator for incoming attack was good. Would have liked to know which planet it is targeting to move it out of the way. 

Similar to most comments it took sometime to figure out the food spawning. I kept trying to chuck the food spawner into the chute. 

I played it on my Quest and would have liked the foods to spawn closer within reach. A ray grab mechanic might make it a bit easier so you wouldn't need to worry about reachability. 

Planets looked cool and the music matched the atmosphere. However, I did find the controls difficult to grasp at first.

I thought they were shooting boots at me first lol. Did you design the characters yourself ? 

I liked the low poly art and managed to find the star. However I fell through the ground on spawn at first and the controls were a little bit confusing on the quest. 

In case anyone else gets stuck if you fall through the ground testing movement on both joy sticks on the controllers and you'll get unstuck.

It was fun and I liked the art style for the game along with the sound effects. I couldn't really do the reset but I was surprised at how fast the planets multiplied. Did you work together with a team on this project ?

Overcooked was a bit of inspiration for the project. Glad that I was able to get it to a playable format just before the deadline.

Thanks for playing and glad you enjoyed it.