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Lunar Eats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #42 | 3.000 | 3.000 |
Use of Theme - How well the game incorporated the given theme. | #44 | 3.125 | 3.125 |
Overall | #52 | 2.844 | 2.844 |
Enjoyment - How much you enjoyed playing this game. | #54 | 2.625 | 2.625 |
Presentation - How well executed the game is. | #69 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Assets from Sketchfab:
https://sketchfab.com/3d-models/hoverbike-for-diorama-bda688de2a1e4440956111cdc08a5021
https://sketchfab.com/3d-models/low-poly-dollar-symbol-7bb84a2cfe514dd8b78ceeac19c544a1
https://sketchfab.com/3d-models/happy-meal-fast-food-package-9639060eb0ae4c82be37443bbd75435c
https://sketchfab.com/3d-models/apartment-houses-level-two-pack-11d9a2b354d74663a8a5411131e80e27
https://sketchfab.com/3d-models/merlin-engine-b6725717165c4c0db0e4e2d744370a51
https://sketchfab.com/3d-models/langrenus-crater-on-the-moon-4060318ffe71411494816f5a3dacab8d
Music from Upbeat:
https://uppbeat.io/music/theme/sci-fi
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Comments
I really enjoyed this, quite simple but well executed. I actually quite liked the controls in a weird way, like you had to anticipate the movement and felt very 'Battlefield Helicopter Pilot' where you felt really pro at it once you got the hang of it hahah. Looks beautiful too, nice job
Thank you for giving it a play Juddleys. I tried to make the experience and controls accessible and I'm so glad you were able to enjoy it. I used a rigid body to give the vehicle momentum and I agree that swooping through a new mission feels great. I look forward to playing your game. Thank you for the feedback.
Enjoyment: I enjoyed the game overall, but I had a few minor issues. The first time I played, I didn’t realize that the game menu was behind me, so I thought the game didn’t load properly (ha! And that was 5 seconds delay).
Concept: The concept of the game where you have to deliver packages on a hoverbike over a facility on asteroid was an exciting experience. The lasers as a deathtrap were a good idea because it added a sense of danger to the game.
Presentation: The presentation of the game is good. The color palette is red and white is always interesting to me. However, I had a few issues with the UI. The instructions on how to deliver the packages were not clear or not there? I had to randomly ram into the floating 3D icon and the buildings to figure it out.
Use of Theme: The game uses the theme of Special Delivery but the delivery could have been made special. All the packages were same. SUGGESTION: the packages could be the sole way to fund the Player’s collage or something emotional?
Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the UI. I would recommend this game to anyone who enjoys hoverbikes, danger, or a challenge.
Technical Notes: • The game menu could be brough to the front.
• The instructions on how to deliver the packages could be clearer.
• The hoverbikes could be made more maneuverable.
Thank you for the review shashKing. Your suggestions are dead on. This is my first VR project and onboarding/accessibility is something I need more practice with. My next project will be more intuitive now that I have more experience. Out of curiosity, did you feel you were positioned on the hover-bike correctly? I added an update that auto-positions the player and I'm curious if it was effective.
Thank you again for the feedback.
I downloaded the latest one. The placement seemed correct to me.
Cool idea. The controls are a bit "special", but got used to it after the first run. I like that you really can control it with the hands and the joysticks (but i prefer the hand one).
My current highscore is 4. Not sure, if it's good or bad, but maybe as benchmark for others^^
Some little ideas how to improve:
Thank you so much for giving it a play BBIT. I agree that the controls are a challenge. I had to figure out how to map up/down left/right forwards/back and left turn/right turn to two joysticks. I'm still not sure on the best way.
With regard to your suggestion about turning the plane the controls actually do allow you to turn left and right with the right thumb-stick or joystick, but I know I didn't explain that very well with the instruction graphics.
With regard to your suggestion about positioning the player, I totally agree. I actually just posted a new build that auto-places the player at the right position at the beginning of the round. I hope it makes the game more accessible.
Thank you again for giving it a play and leaving me my first comment. This is my first VR game jam!
I'm going to give yours a play now.
Yes, i understood the rotations with the right thumb-stick. That's is around global y-axis so to say. But what i meant is more the rotation around the local x-axis (so that you can look up and downwards). Hope you know what i mean, not sure how exactly i can explain it with words...
But no worries. It was just a few ideas how to improve in general, was not really a bug or so. For your first VR game jam, that is really good.
Then i hope you have fun playing my game, too :-)
I see what you mean about pointing the vehicle down when diving. That makes a lot of sense because it defiantly gets in the way when trying to see where you are going. Thanks for the suggestion. I really liked your game by the way. Great especially finding the ringing phone with sound. That was the first time I've ever seen sound used like that.
Nice, thank you. Yes, i thought about a way how i can give the user a hint, that cupboards door can be opened, without explicitely saying it. Glad that it seems to work.