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Yes, i understood the rotations with the right thumb-stick. That's is around global y-axis so to say. But what i meant is more the rotation around the local x-axis (so that you can look up and downwards). Hope you know what i mean, not sure how exactly i can explain it with words...

But no worries. It was just a few ideas how to improve in general, was not really a bug or so. For your first VR game jam, that  is really good.

Then i hope you have fun playing my game, too :-)

I see what you mean about pointing the vehicle down when diving. That makes a lot of sense because it defiantly gets in the way when trying to see where you are going. Thanks for the suggestion. I really liked your game by the way. Great especially finding the ringing phone with sound. That was the first time I've ever seen sound used like that.

Nice, thank you. Yes, i thought about a way how i can give the user a hint, that cupboards door can be opened, without explicitely saying it. Glad that it seems to work.