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(1 edit)

Thank you so much for giving it  a play BBIT. I agree that the controls are a challenge. I had to figure out how to map up/down left/right forwards/back and left turn/right turn to two joysticks. I'm still not sure on the best way.

With regard to your suggestion about turning the plane the controls actually do allow you to turn left and right with the right thumb-stick or joystick, but I know I didn't explain that very well with the instruction graphics.

With regard to your suggestion about positioning the player, I totally agree. I actually just posted a new build that auto-places the player at the right position at the beginning of the round. I hope it makes the game more accessible.

Thank you again for giving it a play and leaving me my first comment. This is my first VR game jam!

I'm going to give yours a play now.

Yes, i understood the rotations with the right thumb-stick. That's is around global y-axis so to say. But what i meant is more the rotation around the local x-axis (so that you can look up and downwards). Hope you know what i mean, not sure how exactly i can explain it with words...

But no worries. It was just a few ideas how to improve in general, was not really a bug or so. For your first VR game jam, that  is really good.

Then i hope you have fun playing my game, too :-)

I see what you mean about pointing the vehicle down when diving. That makes a lot of sense because it defiantly gets in the way when trying to see where you are going. Thanks for the suggestion. I really liked your game by the way. Great especially finding the ringing phone with sound. That was the first time I've ever seen sound used like that.

Nice, thank you. Yes, i thought about a way how i can give the user a hint, that cupboards door can be opened, without explicitely saying it. Glad that it seems to work.