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A jam submission

Spacial DeliveranceView game page

#vrjam2023
Submitted by david-3lm, Rogarsu2014 (@rogarsu2014) — 4 minutes, 33 seconds before the deadline
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Spacial Deliverance's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#952.0552.600
Presentation - How well executed the game is.#961.8972.400
Overall#1151.6212.050
Use of Theme - How well the game incorporated the given theme.#1171.4231.800
Enjoyment - How much you enjoyed playing this game.#1201.1071.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Template and own

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Comments

Submitted

I like the idea of the minigun shooter, though there was some confusion about the different modes there were and the controls. The shooting part felt very nice!

The looking/aiming part, however, did not feel so good with the way it moved the camera with the gun. It definitely caused motion sickness for me. I would try to avoid moving the camera if possible in the future.


The intro scene is really cool and I think you had a good aesthetic/art direction down. If the gameplay didn't cause motion sickness, it would be pretty great!

Submitted

Okay, here's my review.

I think this game's idea is very good, however the execution is rather lackluster.
Not only did I get insanely motion sick due to your whole screen moving with the cannon, but I also didn't know what to do a lot of the time.

There are two main things in this game, the controlling/steering stick and the button that changes the mode from a minigun to some kind of bomb. However, the bomb seemed rather useless. The minigun could kill all the enemies, no problem, and the bomb just had a delay which made it a lot less useful.

I also died multiple times when playing the first time, due to it not being obvious if I'd been hit or not, I also only found out approximately 4 deaths in that the enemies actually come from both sides. The Movement was also slippery, making it almost impossible to turn in time.

I like the game's concept, but the execution is very bad. Due to the motion sickness, I found myself unable to even beat it. I'm not saying that you did a terrible job, don't get me wrong, the game is a lot of fun. However, I was just simply unable to play it for more than 10 minutes or I was going to throw up.



Developer

Yeah the motion sickness was definitely an issue we saw coming. We just didnt have time to adress it. Nevertheless thansk for the feedback!

Submitted

The main real criticism I have is that the gameplay is something you can work with, but it's a little overwhelming having them come from both sides equally at all times.

That said, it could use some polish but it has potential!

Developer

Thanks for the feedback!