I did not, I'll try that next time!
Tojikan
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I really like the story and idea for the game! That was a very creative take and great setting for this theme. The save/load was a really nice addition as well!
I think the button scheme was off for the quest as I had to press X and not A.
I liked the motivation and story for the shooting part, but the Trenches shooting could be improved upon in the future for a more immersive shooter. It was hard to find enemies and I just ran around until I got lost a lot.
Very well done!
I like the aesthetics and the idea of controlling a character from above. It was a little short but well done for 7 days!
I found movement mis-alignment with the joystick. I think it's because I moved in the beginning but the direction the character moved didn't match the joystick. I think teleporting causes the joystick controls and the character to be mis-aligned. It sounds quite difficult, but it would be ideal if the joystick worked the same if the player teleported or moved somewhere.
Great job!
Very unique and cool idea. The integration of hand-tracking was especially well done and the aesthetics and game blend perfectly!
The early levels felt a bit hard and I wasn't a fan of the way the player moved - perhaps a combination of the motion and getting fine-tuned movement made it difficult for me to adjust.
Overall, very well done and incredible usage of hand tracking!
Great job! The execution is really amazing on this one with your intro sequence, levels, effects, sounds, models,etc . It really feels like a complete game, rather than something made within a week!
I think deliveries could use some more time and it was hard reading the items in the back of the van. There was a nice sense of humor to it all though and it definitely incorporates the theme incredibly well!
Great job!
I really liked this idea of delivering blocks to your turrets! The polish was really good on this game!
There was some bugs with the lid of the box launching me up in the air occasionally.
It would be nice if there was some feedback around the button presses, like a noise or something to indicate something happened. As now, it's silent and the effect takes a few seconds before you notice anything, so it's hard to tell if the button press does anything.
Overall, great job! Impressed you did this within a week.
The atmosphere is very nice and I liked the shakiness of jumping and the visuals.
The colliders felt a bit buggy for me. After teleporting, everything was off and felt hard to grab/pick up stuff. Judging from other comments, that might be intentional, but when I was playing at the time, it just felt like a bug. Perhaps something visual might help to indicate that it is intentional?
Picking up stuff seemed hard. Sometimes I couldn't get low enough to pick up a package if it was on the bottom shelf - my hand would hit the floor. That might be more with my specific setup.
Great job though! I really like the aesthetic and environment you created!
I really liked the level and assets you used, it certainly added a nice atmosphere!
It was a little confusing at first to figure out what I was supposed to do. I think a big wall of text in VR is hard to read so I would try to avoid that in the future. I definitely did not see the equipment area until a few minutes in, so I was wandering around trying to do things. I think a better tutorial / explanation would help a lot!
It was hard finding the delivery points but I figured it out eventually. The grappling did not feel great. It would work once in a while, which was nice, but afterward it would never seem to grapple. I guess there's a cooldown based on other comments? That wasn't clear to me so I would just spam it at the anchor point over and over.
I think overall, the level is nicely presented and the gameplay is well executed once you figure it out. It could use a nicer tutorial/explanation system in the future to get you going faster but overall solid.
I like the idea of the minigun shooter, though there was some confusion about the different modes there were and the controls. The shooting part felt very nice!
The looking/aiming part, however, did not feel so good with the way it moved the camera with the gun. It definitely caused motion sickness for me. I would try to avoid moving the camera if possible in the future.
The intro scene is really cool and I think you had a good aesthetic/art direction down. If the gameplay didn't cause motion sickness, it would be pretty great!
Nice intro scene and nice city environment. You did a great job with all of the models of the city, other drivers, and the passengers.
I found the starting point of the player was wonky for me. I started with my head above the car roof but later switched to the proper height mid game. Not sure how.
I think it may have just been my driving style but I found my wheel swerving all the way to the right a lot when I was trying to turn left. Then again, I was always trying to gun it at full speed but it did feel like I lost control over the wheel direction for a bit.
Amazed you did this within a week! Great job!.
Nicely done game! I really like the art style and presentation and it felt very well polished. I missed throws a lot but that may just require more practice.
The climbing part felt nicely done and responsive but there was some struggle climbing on parts of the helicopter where I felt I got stuck.
Overall great game!
Sorry about that tutorial bug! I just found it a few days ago myself. There is a menu pause button that will let you restart the game when that happens so you don't have to fully quit the game next time. The button is the left hand controller's menu button - Sorry, will need to add a controls page somewhere!
There's some odd issues with the hitboxes, for sure. I'll look to refine that in the future, thanks!
So I also didn't iterate on this anywhere, but you don't have to kill every enemy in the game. Your only goal is to deliver the scroll to the end of the level. Try running past everyone and going straight for the goal!
Yeah I'll definitely be working on the shuriken mechanic! I barely managed to cram that in on the morning of the submission date.
Thank you for your review and for playing the game!
I couldn't finish playing the game unfortunately due to motion sickness. The camera tilting with the joysticks was too much for me. I've never played Echo VR either, so I couldn't figure out the controls before I got too sick. I would recommend adding text or image explaining the controls rather than saying it's similar to Echo VR in the instructions page.
I couldn't get too far but the space environment was cool though. I liked the sun.
Fun shooter!
I was confused at first and kept trying to load weapons/ammo clips onto a weapon slot somewhere. It wasn't clear that I should just grab a gun and run in. The ammo was confusing a bit too. Sometimes it felt like the rifle had infinite ammo and sometimes it ran out.
Some of doors allowed enemies to shoot you from behind the door before you can see them. I'm not sure which, but I would die a few times getting shot by an enemy behind the door.
I liked the multiple levels and how you incorporated the theme. Good job!
It looks really good and I love the flying mechanic! The voiceovers are a nice touch as well.
I ran into an issue where everytime I flew to the bridge, I would get hit with a white screen and not be able to see anything. Some narration started then but I would die pretty quickly afterwards because I couldn't see anything but a white screen. Not sure what it was but I couldn't finish the game because of it.
Other than that, I really liked the idea and the flying!
Visuals were really great! It all felt smooth and really polished.
I'm impressed you got multiplayer with it in one week.
The reloading was cool but it sometimes did stuff I didn't mean to, like reclosing the chamber before I finished reloading. It would be nice if there were some sound effects or indicators when the enemies spawned as I couldn't see them.
Overall, great game!