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A jam submission

Atomic Orbital VRView game page

VR Game
Submitted by FoodEtc — 15 hours, 41 minutes before the deadline
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Atomic Orbital VR's itch.io page

Results

CriteriaRankScore*Raw Score
Matching the theme#172.9213.200
Overall#252.6782.933
Technical Feasability#292.3732.600
Creativity#302.7393.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I'm really happy I went to the game page to read the description, because at first I thought it was a kind of copy of beat saber but with +- instead of blue/red to match the opposite theme, and with collider not really working (but with really nice atom-like particle effects for the plus & the minus). I was completely wrong, I was playing the game wrong and didn't even understood correctly the goal. The actual idea,  being inside an atom and trying to balance a bunch of e- & p+, is really creative! And it fit the theme perfectly. 
So knowing that, I think you did a great job finding your idea, I also think you did a really good job implementing the mechanics, especially in Godot, and you even did a great job on the music and the particle effects. In the end the weak point is the game design to communicate what was expected from the player, but it's not an easy skill, especially in a 72h game jam, so considering all that you did a really good job

Submitted (1 edit)

I think I'm bad at video games, lol. I liked the concept here but was bad at aiming! Just read that you did this in Godot, nice work!

If you get a sec this week, would love for you to check my out submission and drop a rating! https://itch.io/jam/vr-super-jam/rate/1249489

Developer(+1)

Thank you for giving it a try, your comment helped me understand what people expected the game mechanic to be. I am new to VR, I think people are used to the beat saber rythem punching work out game concept. This is more hold it at the right position with the correct hand so the force reflects it the direction you want like opposing magnets. I think I need to change the physics to work with a punching motion and add an indicator which direction you are pushing it to help aim. Or a collection and shooting concept.

Submitted(+1)

Mark your files as Android and Windows; I almost didn't see your game because I use the Android filter. It's in Edit game then you check the right box next to your game file

Submitted

Good concept for a game mechanic 

Some notes for if you decide to keep going with it:

  • A little tutorial at the start would have been good 
  • I found it a little difficult to aim, though I have not hit beat saber in a while so maybe thats me .. lol
  • When I hit them some changes in the music (which fits well by the way) would have been great
  • A score or proficiency so I can see how well or badly I am playing

On the audio front look into audio stems with mixers to ramp up as the player is preforming well

Good job

Submitted

nice! I liked the beat saberish gameplay. just wish there was a score so I could see how well or poorly I was doing. great music too!

Developer(+1)

Thanks for giving it a go! This was my first vr game. A lot of time was spent unfortunately getting used to VR in Godot. The polish had to be sacrificed. If you hit the 6 static objects away the game ends lol