I adore your visual design aesthetic: the dark muted color scheme with white font, displaying character portraits in silvered blood splashes, and the map movement hub page. Brilliant work with the setup of the Character Sheet as well. I, too, got a little confused with how to move the narrative forward sometimes. Became process of elimination for me on a couple counts. Don't know if it would work against what you have going for the map icon or location text of plausible next plot point to shine a little or appear in a slightly different color? Cheers!
Very cool concept! I'd have enjoyed directions for what to do but even like this it was very interesting to explore the map, and I liked my little talk with Hermione at the market stall.
Thank you! I´ve added some tips/spoilers about what to do at the game description page. I know the game is really confusing, I really needed more time. I´m really happy you liked the Hermione talk!
I agree with TechnoGoth. I like the look, the pictrures and the writing so far, but I dont know what to do. A main goal shown would be good. I just stumble around and explore, what is great but suddenly die and don't come really forward. Also it would be nice if I could see while placing the points in character creation where I placed them. I know it is shown after, but would be nice if the points appear behind the skill that was choosen. Also I met people in places where they were treated like I already know them, but I never met them before. Was a bit strange. But the whole idea and presentation and exploration has potential, that I liked.
Hi Solriva, you´re 100% right, I needed more time to polish the game (and to include lots of content I wrote but had no time to code). When you die you can use the "continue" button at the start screen so you don´t need to start from scratch. The game definitely needs ways to make information more accessible. I´m very happy you liked the writing, I´m not very confident about my english skills so thank you!
I like the look of the game and it seems interesting. But I'm just not sure what I'm supposed to be doing. Maybe a notes section with tasks or if the activities available at each location was visible on the map it would have been helpful.
Thanks for the feedbak, TechnoGoth. The "main quest" has five chapters, between each chapter you´ve 30 days of freeplay to increase your skills or explore the city. I wanted to include a "notes" or "objectives" screen but the project was too ambitious for one month.
Hey darthcrow! 7z is a compression format. You can extract it using 7zip, winzip or other software like that. This will give you a folder and an executable file.
Comments
I adore your visual design aesthetic: the dark muted color scheme with white font, displaying character portraits in silvered blood splashes, and the map movement hub page. Brilliant work with the setup of the Character Sheet as well. I, too, got a little confused with how to move the narrative forward sometimes. Became process of elimination for me on a couple counts. Don't know if it would work against what you have going for the map icon or location text of plausible next plot point to shine a little or appear in a slightly different color? Cheers!
Very cool concept! I'd have enjoyed directions for what to do but even like this it was very interesting to explore the map, and I liked my little talk with Hermione at the market stall.
Thank you! I´ve added some tips/spoilers about what to do at the game description page. I know the game is really confusing, I really needed more time. I´m really happy you liked the Hermione talk!
I agree with TechnoGoth. I like the look, the pictrures and the writing so far, but I dont know what to do. A main goal shown would be good. I just stumble around and explore, what is great but suddenly die and don't come really forward. Also it would be nice if I could see while placing the points in character creation where I placed them. I know it is shown after, but would be nice if the points appear behind the skill that was choosen. Also I met people in places where they were treated like I already know them, but I never met them before. Was a bit strange. But the whole idea and presentation and exploration has potential, that I liked.
Hi Solriva, you´re 100% right, I needed more time to polish the game (and to include lots of content I wrote but had no time to code). When you die you can use the "continue" button at the start screen so you don´t need to start from scratch.
The game definitely needs ways to make information more accessible.
I´m very happy you liked the writing, I´m not very confident about my english skills so thank you!
I like the look of the game and it seems interesting. But I'm just not sure what I'm supposed to be doing. Maybe a notes section with tasks or if the activities available at each location was visible on the map it would have been helpful.
Thanks for the feedbak, TechnoGoth. The "main quest" has five chapters, between each chapter you´ve 30 days of freeplay to increase your skills or explore the city. I wanted to include a "notes" or "objectives" screen but the project was too ambitious for one month.
cons: no idea how to run the game once I download a mysterious "7z" file. My computer asks "what application do you want to use to run this file?"
Hey darthcrow!
7z is a compression format. You can extract it using 7zip, winzip or other software like that. This will give you a folder and an executable file.