Thank you for trying it out! Hope you liked it!
And yeah, the idea was for the game to be playable for even someone who is new or unfamiliar with VtM! ^_^
Thanks for the feedback! The boss sometimes requires you to hit him a second time for his death animation to properly play, and the game to go to the end card.
And I agree that it ended up being more linear than initially planned.
After the jam rating, I'm planning to fix the wall stuck glitches.
But again, thanks for the feedback!
Fun and challenging game! I especially appreciate how there is a lot of enemy variety and how the spear power-up can be used for both attacking and for platforming!
If I had to critique anything, then, as someone else mentioned, the game taking you to the main menu after death should maybe just have taken you to the checkpoint itself. Other than that, I also felt the first boss' normal swipe attack came out too fast. It didn't really give you time to react, so I had to basically go in, hit them once, and assume they were going to do that attack, and get out of the way.
But in general, cool game! I also personally didn't have any issue with the controls, but I was also using a controller. For keyboard controls, if you are unsure, you can maybe look at other popular games and see how they do it. I personally took inspiration from Blasphamous' keyboard control scheme.
Bro, that's some extreme Stockholm Syndrome talking. You fell hook, line and sinker for her sob story.
The MC literally got kidnapped, thrown in a forest and almost froze to death there. Afterwards, the MC is fed live maggots. And as you can see from the bad ending it didn't take very much for her to decide that you need to die and grusome and painful death.
Killing her while her guard was down was MC's best chance of survival. You can't try to understand what these kinds of people think. You can even see this being hinted at by how what she says in the good/bad ending contradicts each other. In the bad end, she plays the victim and talks about how difficult MC is being to try to make them feel bad.
In the good ending, she claims that she has a lot of regret for what she did to try to make MC empathize with her. Both of these things are common abuser tactics to make people stay in those abusive relationships.
Okay, I in the interest of not making this reply too long, think I have said enough about that for now at least.
Idk, maybe I'm saying this because I have experience dealing with people who have been in these kinds of relationships.
Hey, so I tried this version out and I was able to play the game! But one thing that I did notice was that some objects/textures only appear on one lens, but not the other. Giving them a weird transparent feel.
For example: the TV-screens themselves appear on both eye lenses, but the rest of the TV only appear on the left lens.
After you finish the 3rd character's route, you are automatically taken to the final route. It was supposed to appear on the main menu screen as a separate final/true route. But was having issues getting that to work. So due to time constraints, I just had it give you a message that says that you completed all the other routes and that you are going to play the final route before automatically jumping to said final route.
Again, thanks for the feedback! And I will be sure to give your game another try to see if it works with my headset. ^_^
Thanks for the feedback! I did think about adding a choice to either return to the character selection or main menu, but at that point, I was not sure if that would count as adding more content after the deadline. So I avoid that, just in case. But definitely something I will keep in mind for future projects at the very least!
Was fun to play! I really like the main character's development throughout the game. Also, Farabutto was a really fun character!
However, something that I will say is that when you check the history, the background makes it really hard to read the previous text. A lot of the transitions were aæ bit too long for my liking, making replaying even with skipping a bit longer than it maybe should have been. But that's just my personal take. But it's a shame that the skipping also skips over new dialogue and narration, making it possible to accidentally skip new content.
A final thing that I will say is that I think the game could really have benefitted from having an editor or proofreading due to there seeming to be a lot of issues with narration/dialogue. But I was still able to understand and enjoy the story, so I think that is something that can be looked past.
But, all in all:
Had fun playing!
Props to everyone on the team! Amazing character and background illustrations too! The music also really helps set the mood.
"Nobody must know that I am bigfoot". Hahahahaha.
Props to everyone who worked on this. Was also pleasantly surprised to hear the game have voice acting. Really helped give the game life.
I do wish that there was some kind of save or skip function to try different options, but I'm guessing that was not feasible due to time limitations.
Hey, I played this back when it was uploaded but I didn't have an account so I did not leave any comments.
I just want to say that I enjoyed the game. It was short, quick and fun.
I also wanted to ask regarding the music that you used in the game. Did you make it yourself or was it free/public use? Either way, I would greatly appreciate it if you could tell me the name of the piece that plays during the boss fights, or where I can find it.
Thank you!