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The Legend of GEML: Awakening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.466 | 4.571 |
Fun | #19 | 3.536 | 3.619 |
Unique | #23 | 3.582 | 3.667 |
Overall | #29 | 3.109 | 3.183 |
Sound | #35 | 1.489 | 1.524 |
Controls | #35 | 2.838 | 2.905 |
Polished | #35 | 2.745 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repo
https://github.com/restitux/spectral-control
Main programming language
C
Download URL for wasm cart file
https://spaceman1701.itch.io/the-legend-of-geml-awakening
Publish on wasm4.org
Include on wasm4.org
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Comments
Really nice sprites, and huge amount of content, it feels very open and Zelda-like! I hope you keep working on it, once the bugs are fixed and maybe some sound added, this could be one of the most complete WASM-4 games.
I'm glad you like it! Our goal with this game was to push the storage limitations as far as we could. Having so many layers in the tilemap brought us over the edge on cart size a couple times requiring some fun optimizations each time.
these skull like trees are scaring me!
I don't know if cartidge out of memory access is a joke or not, but I can't move farther because of it. Please fix or help me understand what to do next :)
Up: I figured out what to do, yay
Ha, sorry you ran into some bugs! There were still a handful of map compression related bugs which we didn't make the cut to be fixed before the end of the jam, unfortunately.
Glad you were able to progress!
Great graphics, feels like complete big game :)
Additional Python source code generator we created: https://github.com/restitux/w4-tiled-converter
haha i generated some parts of the C code too (sprites, maps and lookup table for collisions, with ruby and js), metaprograms high five! ;)