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Timeline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Intrepetation of twist | #9 | 3.308 | 3.308 |
Concept | #13 | 3.615 | 3.615 |
Overall | #18 | 3.173 | 3.173 |
Presentation | #19 | 3.077 | 3.077 |
Enjoyment | #21 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
Alone
How did you interpret the twist?
The player can record their past actions to help influence their future.
Is your game playable on browser? (WebGL)
Yes
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Comments
I like this concept! With a little bit of polish in the character movement (especially sliding on walls) I think I could have played a couple of more levels! GJ!
Nice little game,its quite fun,can use some polishig but great job for someone still learning,Keep it up!
I like the parallax effet and sfx. Some hints reagind controls would be nice, but finally I figured out and played a few obstacles. I stopped since the jumping and glueing on walls is not fun. Also time ghost and player figure seem both doing the toggle of a button. This makes it more difficult to stand in the right position and this in the end leads to a stop & go feeling which I do not prefer at jump n run games.
Anyway a good work and concept, congrats.
Thank You for the Feedback!
Great concept, just next time add some more juice and feedback. Good Job.
great game but jumping mechanic irritates me a little
Great concept, really creative and has a lot of potential but I think it's a bit frustrating before you are able to master the mechanics. Anyways, great job.
Excellent concept.
Your graphics needs some improvments ,also the animation.
Thank you for the feedback! One of the things Im planning to work on next is my graphics and animation skill
Very cool! I got to the spike part with the two barriers so far. This is a very unique and tricky mechanic.
Level design is good! My only issue is it's hard to get used to the controls, a visual tutorial would've been good, but the experience of learning it is also just as satisfying to get it right.