The layout and overall design is interesting, it has a pac-man feel to it. It is hard to focus on any one particular thing though with the colors. I wasn't sure if the arrows on the ground were different directions I had to purposefully move in. Maybe try making the character player the bright vibrant color and toning down the arrow colors so they're more in the same color that the blocks for the map are.
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Interlooper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 3.800 | 3.800 |
Concept | #8 | 3.733 | 3.733 |
Overall | #15 | 3.317 | 3.317 |
Enjoyment | #16 | 2.933 | 2.933 |
Intrepetation of twist | #20 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
Alone
How did you interpret the twist?
You are moving through other characters' loops.
Is your game playable on browser? (WebGL)
Yes
Comments
Not sure If I finally understood how it is supposed to work. I am a bit confused by the arrows on the ground, the timing and the stamina, not sure how that incorporates. A good thing is that the movement of the bots is same for each try to I at least could get through them by just going very fast, not caring about the rythm or stamina.
Anyway it a good game and is fun to play, nice work.
Submitted
Timefall Chronicles
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