An arcade survival where you need to keep throwing potions at your friends no matter what!
I was surprised to see that this was actually a 3d game, the lighting looks really cool. I really like the idea of not fighting alongside your allies, but instead giving them helpful power-ups, or in this case, potions. The gameplay was pretty tough, but fun as well, especially when using the attack power potion to deal devastating damage to a bunch of enemies.
I will say, the magic character's mana runs out especially quickly, and is very tough to manage. Considering how that seems to be their only method of attacking, I think that they should either use less mana, or mana potions should be buffed to restore much more mana.
And speaking of managing, when all the enemies get really close to your allies, it's pretty impossible to tell where anyone is. Maybe the enemies shouldn't have HP bars so your allies' stats can stand out more? That, or maybe an arrow of some sort could float above your allies' heads.
This is a really good concept that could be super cool if it gets expanded upon.
I liked the idea of passive aid, and choosing potions. Moving the units at the same time was a bit difficult for me, I kept loosing. Is it possible to win this game?
It's more of an arcade game, there's not really an end. I was going to add a "time survived" and/or "enemies slain" at the end screen, but I ran out of time.
I too felt that selecting the units is awkward. I don't like how the game becomes very click intensive while also requiring some precision as it goes on. When there are a lot of enemies are on the screen, we can't see our own units health bar, kinda going against the premise of the game.
Comments
An arcade survival where you need to keep throwing potions at your friends no matter what!
I was surprised to see that this was actually a 3d game, the lighting looks really cool. I really like the idea of not fighting alongside your allies, but instead giving them helpful power-ups, or in this case, potions. The gameplay was pretty tough, but fun as well, especially when using the attack power potion to deal devastating damage to a bunch of enemies.
I will say, the magic character's mana runs out especially quickly, and is very tough to manage. Considering how that seems to be their only method of attacking, I think that they should either use less mana, or mana potions should be buffed to restore much more mana.
And speaking of managing, when all the enemies get really close to your allies, it's pretty impossible to tell where anyone is. Maybe the enemies shouldn't have HP bars so your allies' stats can stand out more? That, or maybe an arrow of some sort could float above your allies' heads.
This is a really good concept that could be super cool if it gets expanded upon.
Nice mechanic and cute graphics.
I liked the idea of passive aid, and choosing potions. Moving the units at the same time was a bit difficult for me, I kept loosing. Is it possible to win this game?
Thanks for leaving a comment!
It's more of an arcade game, there's not really an end. I was going to add a "time survived" and/or "enemies slain" at the end screen, but I ran out of time.
I too felt that selecting the units is awkward. I don't like how the game becomes very click intensive while also requiring some precision as it goes on. When there are a lot of enemies are on the screen, we can't see our own units health bar, kinda going against the premise of the game.