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Ido Adler

115
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68
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A member registered May 16, 2015 · View creator page →

Creator of

Recent community posts

haha, omg, so chaotic. took me a while to understand you can change what each factory is making. interesting combination.

Beautiful art and creative mechanic!

Thanks, that's great to hear from a puzzle fan!

Thank you so much :)

That's good to hear, Thanks!

Thank you for playing

Oh no! I didn't notice the fullscreen option was off, I turned it on again.
Thank you for the review, we will have to rethink the text display.

I do like MS-Paint style in games, but expected more content. I like to use hand writing in my games too, but it was suggested to me to find a hand writing font that best fit and use it instead, as public fonts are more easily read and tested.

We are considering if we should dive deeper into the puzzle aspect of the game, we feel like making it more difficult will take away from the exploration experience. I will look into the "zoom" idea, or we'll try to come up with other solutions, your game's art style is an amazing inspiration, so polished!

Thank you so much for the feedback.

sure, haha. but I was surprised to see that it still hurts also after it already fell

The assets and shaders are so well done, I love it!
I missed a lot of what happens (the talk bubbles) while I focused on playing, perhaps I'll look for a play video later.
I think the classic snake stores your actions in a queue and perform them by order, which i expected here and felt like some of my clicks gone missing.

Professional and impressive submission.

Nice usage of the assets, I felt like I know them from somewhere. I would have like there to be more save points, that's too difficult for me. And why chairs hurts me? haha

That was fun, I remember the mechanic from an airport game. The execution here is very well done and the art is pretty.

Cute gnome, it's fun to try and mix potions.

It does, haha

Fun to experiment with combining things together

I actually like this ms-paint art style, reminds me of old games. But you should find a way to make the fonts more crisp. Cute concept!

Cute idea and pretty art.
The puzzles are nice, I hope you'll have some time to polish them since some minor bugs can be a big pain in puzzles.

Cute panda! But too difficult for me, haha

Thank you :)

Thank you so much!

Thank you, we should think of ways to have more positive moments if we will be making a complete game out of that.

Cute concept and I loved the visual style.
I felt like running is superior to making holes, perhaps we should have one hole making and one running for each turn? or choose between two holes and or one run?

Yey, I made it to the last monster! Cute art, cute mechanics, loved the little voices. Well done.

haha, that's explains it

That's good to hear, thank you :)

haha, done

Not my typical kind of games, it was interesting for sure. The coffee/pc routine was too demanding, i thought i would give up but i were able to keep at up until the 4th day, keeping the coffee/pc together with looking was too much, i hope i didn't miss much content. I really like the experimental vibe and the horror was inspiring.

A charming game, I love the extra effort of little things like the opening screen and the rhymes. The 2d elements and textures fit well with the 3d environment. It was a bit too difficult for me to wrap my head around the physics, are we pushing the ball or rotating the surface?

Glad to hear that :)

Interesting thought, we will consider it, thank you!

Thank you :)

Thanks!

That's sweet, thank you!

Thank you :)

I see, thank you for the effort!

Thank you so much!

That's good to hear! We worried if we were making the puzzles too trivial or too difficult

Thank you for playing!
Hmmm... Perhaps there should be half transparent rails that connect the dots at the possible connections?

Nice to hear :)