A tea shop sim where you must give a very specific tea to your customers.
The art style for this game is so beautifully unique. The Atari-like characters pop out so well against the posterized background.
The story was very nice, and had a twist part-way through which should've been obvious, but it actually ended up really surprising me. I really like these characters.
Woe. Woe be apon you, as you slowly realize how picky your customers are. Woe be apon you, as you participate in their sick and twisted game of trial and error. Woe be apon you, as they refuse to give you any more hints or suggestions. Woe be apon you, as the countertop slowly begins to fill with discarded, mostly-full teacups, and Paisley forever stares at you with that polite smile on her face. The face of true evil. You're about to waste so much tea.
(that was exaggerated for the sake of humor, obviously it wasn't that bad but it's still a pretty clear flaw.)
Anyway, more helpful UI elements would be nice. Maybe, if you hovered over a tea, the numbers on the sliders could turn green and show how much it'd add, or red to show how much it'd remove.
Not gonna lie, I cracked a smile at your description of the tea mixing process >w< But yeah, gotta give you that - proper balancing of the difficulty levels has been one of the biggest victims of a rushed deadline. But, sadly, we can't touch it while the games are still being judged for the game jam.
Hiya! As the artist of the game I'm happy that you loved the art! I had alot of fun making it honestly, and I'm so happy other people love it just as much as I loved making it!
Cool game! It reminds me a lot of the game Coffee Talk. I got stuck a few times and had to try random stuff to progress; it felt like there was only one specific solution per order, which I wasn't expecting. Still, I enjoyed it, and the story was great!
Regarding the different solutions - yeeeah, we didn't really have enough time alloted to balancing the game, and that was kind of bad, the game would be much better with multiple available solutions per order.
And about the story - I was hella anxious how it's gonna be received, we wrote the dialogue lines in a single day and some of our brain cells have probably been fried in the process, so I'm hella relieved that you liked it!
Comments
A tea shop sim where you must give a very specific tea to your customers.
The art style for this game is so beautifully unique. The Atari-like characters pop out so well against the posterized background.
The story was very nice, and had a twist part-way through which should've been obvious, but it actually ended up really surprising me. I really like these characters.
Woe. Woe be apon you, as you slowly realize how picky your customers are. Woe be apon you, as you participate in their sick and twisted game of trial and error. Woe be apon you, as they refuse to give you any more hints or suggestions. Woe be apon you, as the countertop slowly begins to fill with discarded, mostly-full teacups, and Paisley forever stares at you with that polite smile on her face. The face of true evil. You're about to waste so much tea.
(that was exaggerated for the sake of humor, obviously it wasn't that bad but it's still a pretty clear flaw.)
Anyway, more helpful UI elements would be nice. Maybe, if you hovered over a tea, the numbers on the sliders could turn green and show how much it'd add, or red to show how much it'd remove.
Thank you so much for the review!
Not gonna lie, I cracked a smile at your description of the tea mixing process >w< But yeah, gotta give you that - proper balancing of the difficulty levels has been one of the biggest victims of a rushed deadline. But, sadly, we can't touch it while the games are still being judged for the game jam.
Hiya! As the artist of the game I'm happy that you loved the art! I had alot of fun making it honestly, and I'm so happy other people love it just as much as I loved making it!
Cool game! It reminds me a lot of the game Coffee Talk. I got stuck a few times and had to try random stuff to progress; it felt like there was only one specific solution per order, which I wasn't expecting. Still, I enjoyed it, and the story was great!
Thank you!!! We're glad you enjoyed the game!
Regarding the different solutions - yeeeah, we didn't really have enough time alloted to balancing the game, and that was kind of bad, the game would be much better with multiple available solutions per order.
And about the story - I was hella anxious how it's gonna be received, we wrote the dialogue lines in a single day and some of our brain cells have probably been fried in the process, so I'm hella relieved that you liked it!