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The End Is Near ad Infinium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #40 | 2.667 | 2.667 |
Polish | #43 | 2.500 | 2.500 |
Graphics | #48 | 2.583 | 2.583 |
Fun | #49 | 2.417 | 2.417 |
Audio | #51 | 2.333 | 2.333 |
Overall | #53 | 2.444 | 2.444 |
Theme | #57 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great game so far!
If I could make some suggestions from the version I played:
- reduce the amount of flashing colors
- sounds are too loud
- the closer you get, reduce the speed at which the colors change, or at least give a warning at which colors are going to switch
- some indicator to show which color to avoid (I think you already made this update, good call)
fantastic jam submission and I hope to see more updates from this game!
Thanks for the feedback and again for the live play-through. Really useful.
The sound was (very sadly) the last thing I worked on in the last 30 minutes before deadline, and as a sound designer it's definitely not what I'd want for the final game.
Lots of changes being made and refined already. Learnt a ton on this.
that's good to hear! sorry if I sounded too critical but I genuinely enjoyed the game and would love to see some updates
No apology needed! I welcome it. I respect your opinion.
This was trippy as hell, nice job! Some floors I felt it was a little difficult to tell which colour was "solid", I wonder if it should always be a neutral colour like grey? It might take away from the effect though I guess. As Aaron said, it was also a little unfair when a tile changed to solid at the last second. Overall a really solid and fun entry though :)
Haha Yes... A psychedelic freefall into an infinite abyss.
Stopping it changing at the last moment is a good shout. Will implement that. I'm adding extra visual cues to show which colour is the solid one, so hopefully that will help. And power ups and in the way to slow down the rate of change, reset the whole floor, or highlight the solid colour, etc.
I've also got different types of palettes for different levels of difficulty, one being a 'stand- out' palette which makes the floor colour really saturated, whilst the changing squares are pale, pastel colours.
Thanks for checking it out.
A satisfying gameplay loop and I love playing as a lil' jellybeanperson
Thank you! I've enjoyed playing it myself, and glad this prototype's fun for others, already. I was going to change the player model complete, but I might just polish the little bean instead 😅
Fun game with good idea for gameplay loop. Took me a few tries to understand what to do. I thought solid = good and flashing = bad. Once I understood it, it was satisfying to keep falling through each floor. It would be nice to have the floor stop change when you close enough. Have it change right underneath you with little to no time to react felt unfair. Good game! Great job for completing your first game jam and game!
Thank you! Great shout about allowing a pass beyond a certain point if it's already flashing. I'll definitely put that in the list of adjustments. Sorry it took a while to figure out. An in-game explanation is also on the cards, but ran out if time.
Great start. I like it :)
Thanks for playing!