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Affectus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #91 | 3.130 | 3.500 |
Polish | #125 | 2.460 | 2.750 |
Gameplay | #148 | 2.236 | 2.500 |
Overall | #150 | 2.370 | 2.650 |
Theme | #172 | 2.236 | 2.500 |
Innovation | #177 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Novice
How does your game relate to the theme?
polarity of Positivity and Negativity
Specify any and all pre-made assets in your submission.
1. Open source model of Sophia (godot mascot)
2. Heartbeat sfx from youtube (https://www.youtube.com/watch?v=gJpT_wHZeF8)
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No
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Comments
really cool art but i fell so much because i couldn't understand where i land :(
The graphics look pretty cool, but because of the flat shading and weird camera angle, it's REALLY hard to see where you will land. Consider adding something like a blob shadow if you make a similar game in the future.
The first level is way too long, and I died there way too many times just to start from scratch. After the first level, the game picks up its pace and becomes somewhat enjoyable.
The atmosphere and the mood of the game are awesome. I adore these SUPERHOT-like messages between and during the levels.
It was also hard to understand how the game fits the theme of the game jam until level 4 or something, where it somewhat starts to be prominent.