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MAGNET BOY BOSS RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 4.138 | 4.138 |
Overall | #8 | 4.048 | 4.048 |
Polish | #12 | 4.172 | 4.172 |
Innovation | #14 | 3.828 | 3.828 |
Graphics | #17 | 4.172 | 4.172 |
Theme | #33 | 3.931 | 3.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
It's a boss rush game where you kill bosses by turning magnet on and off
Specify any and all pre-made assets in your submission.
The only assets used are audio samples.
The music is original but uses a few samples.
Some sound effects were edited and layered. Some were taken from sample packs as is.
Samples used in music:
Producer Loops - Commercial Pop Melodies
W.A.Production - Deep house charisma
Disco Fries Sample Pack
Producer Loop - Be Cool
Arcade - Beat Boutique
Parallax - Halo Trance Euphoria 2
Sound packs used for sound effects:
Krotos
Epic Stock Media
Blastwave FX
How many team members does your team have in total?2
By submitting, you agree to all the rules listed.
Does your game utilize Wolfram Language?
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Comments
The game is fun to play and fits into the theme real well, visually it looks good and the music and sound effects are well done, I got stuck at the last boss, overall it's very well polished for being made in just 3 days, good job, keep it up! :)
I really like the game. The art is so good and the pictures of the first animation are so cute. The bosses are completo and fun. The level of poolish is increíble. Good job, I enjoy a lot this game
I really liked this game<3. Very good gameplay and one of my favorite game genres.I've seen a lot of good games on this jam, but this one is one of my favorites<3
I loved this game! I'm a sucker for bullet hells so I had a lot of fun. The bosses were adorable, I felt like a monster launching a sawblade into them. Even the king's crown is cute! I also figured out while playing that the disappearing sawblade bug happens whenever you're pulling the magnet up against the boss and you get hit. Not a huge deal though. Thank you for the great entry!
Thank you for your Feedback!
Bosses, cool music, circular saw - definetly all we need for realy cool game:)
Thank you so much!
Really fun concept with some really awesome art, i did feel the bosses were a little health-spongey (either that or i was doing something wrong, which is most likely the case) but the gameplay was really fun and creative. Probably one of my favorites so far.
Thank you so much for your Feedback !
Wow really good game! I loved the first two bosses, but the last boss seemed a bit repetitive with attacks and it took me a while to beat. Maybe try adding phases to the bosses to add more variation. But either way this is one of the best games I've reviewed so far!
This was a great game! It was really fun take on polarity and I loved the bosses! Although at first it was hard to understand what was going on but afterwards no complaints!
This is awesome! I enjoyed the simple yet unique and fun gameplay. I really enjoyed your use of the polarity mechanics. Great job on this!
happy new year! And thank you so much!
Awesome game and super fun!
I figured out a strategy for the last boss that trivialized it somewhat but it was fun to figure out.
If you think of the players as moving around the circle as a clock and stick to around 10 and 2 oclock with the player and saw blade.
You can remove 99% of the projects and hurt the boss. You never have to move more than 10 and 2 oclock,
After I figured this out, I tried it on the other other bosses and it doesn't really work.
I think this is due to the size.
If you were to build on this game my suggestion to having larger bosses would be increase the circle size the player moves "zooming" the player out. As I think when the angle the player can attack from is too shallow, it trivializes the fight. Maybe the player could move to different radius to dodge attacks? like 2-3 different loop tracks?
Awesome game. Really really fun!
Lmao the “todo team” at the start hehe. The concept is very interesting and the art for the character is cute! I like the music vibes! For the third boss especially I wish there was a quick restart button to retry the level cause when I got hit early on it was quite hard to get to the end. I like the sound effects for the game! At one point in the third level the saw completely disappeared not sure what happened lol XD. I think adding some health up would be nice. Overall a fantastic game! Great work!
I had the saw disappearing bug a few times when I tested the game, but it was so rare and non-reproducible. I failed to figure out what was causing it. Perhaps it's just Godot physics engine moment. It's very annoying, sorry for that.
I think its not that Bad. It didnt Happen in my playthrough. :) Maybe we can just put an invisible wall out of screen Which repells the Magnet as bugfix After Jam? Dont know if this is possible with coder-magic? :D
Very nice! I loved the opening cinematic. It's simple but helped the world and story to feel more real. A simple concept but very cleanly done. Additional weapon options would have been nice. By the time I reached the 3rd boss I was dodging more than attacking which caused it to take quite a while. Very well done overall!
Thank you so much for playing! Players your Game as well. Music was incredible!!
Amazing game!
Was crazy fun, I wonder if this counts as a new genre!
Couldn't go past the last boss tho...
You should definitely continue this after the game jam!
A very good game indeed! Absolutely loved the vast choice of music and the art style. A bigger choice of weapons would be nice but hey, it is a 3 day jam after all. Pretty sure this game will be in the top 3 for sure. Good luck on the voting period!
Thank you so much for your kind words! Also thank you for liking my music. I tried to use consistent Instruments, but also tried to make different Tracks so it wont annoy the player.
Yoo the game is very nice and addictive good job !
I have one comment that it would be much better if there is more objects to attract in this way the player can choose which tool to attract
:D
It’s awesome game, I had fun playing it, graphics and feel of the game was neat.
very fun game and very stylzied, great gameplay and for 72 hours so much work has been put in. one thing is i kept running into maybe a bug on the first level. The saw blade kept disapearing and i could finish the boss :(
I had the saw disappearing bug a few times when I tested the game, but it was so rare and non-reproducible. I failed to figure out what was causing it. Perhaps it's just Godot physics engine moment. It's very annoying, sorry for that :(
Did I have fun? Certainly. Did I beat the game? Not at all. Did I punch my monitor with the force of 10 pitbulls because of the second boss? Debatable.
I honestly want this game to win...
A few things to say:
1- I love every soundtrack of this game
2- I felt so sorry hitting the second boss... so cute
3- The fighting mechanic is really well thought (I think using the blade as a shield is underrated)
Overall the best entry I've played so far. Really good job!!
PS: I need the final boss theme in my life...like, right now
Thanks, I'm very happy to hear it!
I didn't plan for the blade to be a shield, so it's sort of an emergent mechanic. I thought about a clever way to use it, but it doesn't work well because the optimal strategy is to stay away from the blade so you can attack with it. Still, cool it's there, I guess.
How exactly did you find it useful?
Sometimes when I was placing the blade in a comfortable position for attacking later the enemies started spawning projectiles that were easier to block than to avoid (It happened by accident at first, but then I started using it more)
haha, I used the Blade as shield as well. Also thank you for liking my music! If you want, I could send it to you or Upload it :)
This was a fun game! Final boss took me a few tries but I got it :D
Only a few tries is really good, good job! The final boss is pretty tough
I couldn't beat it... haha