Pretty cool game. I think it lacked some polishing and animations, but the art is nice and the idea is innovative. I also wonder, is there an end to the game? I got to the point where the whole screen is filled with tiles and completed like 3 levels
Toldoven
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I agree, the game turned out a bit too similar to Hollow Knight. I replayed it recently and still finishing the pantheons, it's basically hijacked my brain and I can't get inspired by anything else. Still, it was fun to create something similar to prove that I can. I was thinking that the gameplay of Hollow Knight is pretty simple, and wouldn't take a lot of time to implement, so I wanted to try it.
So far coming up with original ideas for a game is something that I'm struggling the most. I should definitely try to be more creative and experimental in my next jams.
Thanks, glad you liked the ending. Agree with the critique, something like this was planned it the initial concept, but we had to cut the scope quite a lot. There should have been a mini boss that you had to beat to access each of the thread balls.
The fastest way to reset is actually to just exit to a main menu, and start the game again. The progress will be saved. This is not obvious though and a respawn button would take literally a minute to implement, so we definitely should have thought about this.
Probably the best game from this jam I've played so far. The game feels polished. The voice acting is awesome. The theme interpretation is creative. Haven't seen a camera like that before. Felt a little bit unnatural at first, and I thought that the mouse didn't get locked to window, but it's actually an interesting choice.