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Toldoven

60
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8
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2
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A member registered Dec 26, 2023 · View creator page →

Creator of

Recent community posts

Pretty cool game. I think it lacked some polishing and animations, but the art is nice and the idea is innovative. I also wonder, is there an end to the game? I got to the point where the whole screen is filled with tiles and completed like 3 levels

I love the art in this game. Short but sweet

I had a bug where after dying I would respawn with low health already which made progressing through the game impossible

The design of Monster-Leah is pretty cool. Didn't have much time to look at it, but I think it has some LISA vibes to it. I wish it was a boss you could fight

I like that the enemies have eyes that glow in the dark. Also the scene transition animation is great

If Linux wasn't a thing I would use DOORS32 hands down

The art style is unsettling (in a good way). I think a horror game with this art style could work

Not the biggest fan of AI art, but the use of it in this game was kinda interesting

Voice acting is great, good job!

After replaying the game, I think the issue specifically is that HP doesn't go down immediately after attacking. That brief moment when there is a damage number appears but the health doesn't go down is confusing.

I agree, the game turned out a bit too similar to Hollow Knight. I replayed it recently and still finishing the pantheons, it's basically hijacked my brain and I can't get inspired by anything else. Still, it was fun to create something similar to prove that I can. I was thinking that the gameplay of Hollow Knight is pretty simple, and wouldn't take a lot of time to implement, so I wanted to try it.

So far coming up with original ideas for a game is something that I'm struggling the most. I should definitely try to be more creative and experimental in my next jams.

Those wheels be damned. Door gang rise up

I feed dumb, but I can't figure out what you're supposed to do in the second puzzle after collecting all the gems. There is an arrow at the bottom of the screen, but clicking it does nothing. Maybe it's a bug or can I get a hint?

Love the color palette

The art is awesome. The main issue I have with the game is that text takes forever to appear and  it's somewhat boring to just sit and wait if you are reading fast.

In the platforms level there is a platform that you just fall through if you step on it. I'm not sure if this is a bug or a feature, but that was kind of frustrating

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The DOS style graphics look really interesting. The text appears a bit too slow

The idea of the game is pretty cool. The attack need some kind of feedback and juice, it's not clear when you can attack and if the attack happened at all

This was probably not intended, but I've beaten the game in about 10 seconds by randomly clicking on the runes, lol. Will try to beat it the normal way too. The graphics are amazing

The axolotl character is cute. The game feels empty though and has some critical bugs. I couldn't respawn after dying for some reason

The controls don't feel nice. Also some of the obstacles are very hard to see

As the saying goes, the god is not an old man sitting on the cloud, the god is a freaking circle

Great game, fits the theme really well!

Cool game, it's almost like a 3D Pacman

UI design is great 

The door doubling as a reflector mechanic is a really cool idea, good job!

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Thanks, glad you liked the ending. Agree with the critique, something like this was planned it the initial concept, but we had to cut the scope quite a lot. There should have been a mini boss that you had to beat to access each of the thread balls.

The fastest way to reset is actually to just exit to a main menu, and start the game again. The progress will be saved.  This is not obvious though and a respawn button would take literally a minute to implement, so we definitely should have thought about this.

Never thought that the theme can be interpreted in this way. The art is gorgeous too

The game is "what the fuck" in a good way. Good job! One thing that can be improved is animations and delays. Those are too long and waiting is a torture for my (suspected) ADHD

Game has interesting mechanics and is really polished. Doesn't really fit the theme though

That's a very interesting game mechanic, good job!

The main character is really cute

Probably the best game from this jam I've played so far. The game feels polished. The voice acting is awesome. The theme interpretation is creative. Haven't seen a camera like that before. Felt a little bit unnatural at first, and I thought that the mouse didn't get locked to window, but it's actually an interesting choice.

The game has an amazing atmosphere, I wish this was a category

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Yeah, like other people here I also can't figure out the controls and how to exit the room. The honkers though, holy shit

I found it very confusing and didn't manage to complete the first room before stucking in textures under a moving platofrm

Cool game. I liked the destructible props. The enemy in the bank welt a little bit weird, because it doesn't seem like you can reliably dodge the attacks

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The game looks very interesting, but fore some reason it crashed multiple times so I couldn't complete it. Also you can clip through wall in the bathroom between the toilet and the washing machine
An option to adjust mouse sensitivity would be great

Thank you for playing!

Yes, it is pretty heavily inspired by Hollow Knight