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Toldoven

100
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12
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4
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A member registered Dec 26, 2023 · View creator page →

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A cool twist on the survivors genre! The bear is adorable and funny

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Superb art and aesthetics. Awesome story. I love how weird this game is.

The gameplay is a bit weird though, it's hard to figure out where to go next.

It's a very solid game, good job! The levels were pretty creative.

"J" as the jump button is a bit weird and takes time to get used to, so it would be nice to have a few alternative binds, like Space.

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It's a very solid game, good job! The levels are pretty creative, the mechanics are interesting, and properly explored.

"J" as the jump button is a bit weird and takes time to get used to, so it would be nice to have a few alternative binds, like "Space".

This game would definitely win the category for the most polished itch.io page if there was one xD

Cool core mechanics, but I wish more levels explore them in depth. More time should've been dedicated to level design, for sure.

I saw a few people posting solutions to the last level, so here's mine:



Seems like it's the simplest so far :)

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The graphics are awesome and the game feels polished, but unfortunately, the main gameplay mechanics were not fun for me.

Dodging attacks is a bit counter-intuitive because usually, you focus on the player character. Here the player character doesn't take damage. The demon and the angel take damage instead, but you don't have complete direct control over them. It doesn't feel like slowing them down gives you enough control to dodge the attacks.

Awesome game, almost perfect in all categories. It's my favorite so far and I hope it wins!

One annoying thing is that it's easy to fail the level because of one wrong move. It would be nice if there was a way to undo one move and not restart the whole level.

Also, a way to show progress, how many levels you completed, and how many are left would make it easier to keep players motivated to continue through the end.

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The game doesn't seem to work for me. It shouldn't just be a red canvas, right?

I'm on Linux and use Firefox.



This game would be fun with a leaderboard. My high score is 1000. You guys can try to beat it!

A solid entry, it's pretty fun. I didn't get the rhythm aspect of it at all, didn't seem like using it did anything, but I tried anyways, just for fun.

This relationship sounds exhausting, I wish there was a breakup button, lol

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Awesome graphics! The game really lacks a tutorial, though. I was very confused until I read the description.

What is the strategy here? I can deflect the ball pretty consistently, but I didn't figure out how to score, even though I tried a bunch of things

The game looks good, especially the player animation, nice and smooth. Unfortunately, the game seems very unfinished. I hope you can make a good post-jam version.

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If anyone else is wondering how to start the game — the buttons activate when they touch the floor. I think this should've been better communicated to the player because I was confused.

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This was weird in a good way, good job! The art is really cute.

Excellent art and polish, the game feels very cozy and satisfying. The theme is a bit of a stretch though.

Really cool graphics, reminds me of HYLICS. The environment feels interesting and fun to explore.

Pizza Tower plus South Park plus Piss, pretty fun! The art is charming, especially the enemy animations.

The boss was a nice surprise, but I couldn't figure out how to damage it. No matter what I did the boss just doesn't take damage.

I also wish I could select the snowball with a keyboard. Like with numbers 1-2 for example.

Pretty fun puzzles. I wish it was possible to see both "dimensions" at the same time, similar to how it was done in Corruption's Edge.

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Awesome graphics and aesthetics. The game looks insanely good! Love it! It's also well-polished. 

The gameplay is a bit dull though. You don't need to look at what's going on below the input prompt to play the game, so it becomes just a simple typing game with a visualization that doesn't add much in terms of gameplay.

I had the saw disappearing bug a few times when I tested the game, but it was so rare and non-reproducible. I failed to figure out what was causing it. Perhaps it's just Godot physics engine moment. It's very annoying, sorry for that :(

I had the saw disappearing bug a few times when I tested the game, but it was so rare and non-reproducible. I failed to figure out what was causing it. Perhaps it's just Godot physics engine moment. It's very annoying, sorry for that.

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Pretty rough around the edges, but the main mechanic is pretty fun.

Well, this was an experience. This game is truly one of the games of all time.

The graphics look pretty cool, but because of the flat shading and weird camera angle, it's REALLY hard to see where you will land. Consider adding something like a blob shadow if you make a similar game in the future.

The first level is way too long, and I died there way too many times just to start from scratch. After the first level, the game picks up its pace and becomes somewhat enjoyable.

The atmosphere and the mood of the game are awesome. I adore these SUPERHOT-like messages between and during the levels.

It was also hard to understand how the game fits the theme of the game jam until level 4 or something, where it somewhat starts to be prominent.

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The most polished game I played so far. The movement feels good and responsive. Music, mood, graphics, visual effects — are all chef's kiss.

Losing abilities on death feels a bit cheap. It's kind of boring to replay the part of the game you already completed.

Level design feels like it lacks direction. I think it's supposed to be Metroidvania-ish. Levels in Metroidvanias usually guide you somewhere while teasing you with interesting places you can't get to yet. Here I just felt lost most of the time.

The UI animations are very cool, the main mechanic is fun to play with, and overall, it's a solid game. The thing I didn't like the most was probably the busy floor tiles. The game could be a lot more readable if the floor tiles were cleaner.

Thanks, I'm very happy to hear it!

I didn't plan for the blade to be a shield, so it's sort of an emergent mechanic. I thought about a clever way to use it, but it doesn't work well because the optimal strategy is to stay away from the blade so you can attack with it. Still, cool it's there, I guess.

How exactly did you find it useful?

Only a few tries is really good, good job! The final boss is pretty tough

Of course, game jams are all about learning. It's good to make mistakes so you can learn from them! Good luck with your future games

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Good game! It's very polished, the movement feels great once you get used to it, and it's pretty original. The stars are really hard to get though, and it's really punishing that you lose them when you die, so I gave up on those.

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It's sort of like Snake, but also nothing like Snake. Movement is very fun. The solar system looks awesome.

The mini-map is a bit small and hard to read. And the music is a bit repetitive. 

Overall a great game! Took me 365 seconds to beat it for the first time.

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The game is spooky and mysterious, the mood is on point. The tutorial text disappears too quickly, so I had to restart the game to screenshot it. Overall, the game feels buggy and unpolished, so unfortunately, I didn't complete it. It's a shame because I'm actually curious to see the full game.

A fellow ONE BTN BOSSES inspired game, nice!  It's interesting how we had a completely different twist on the same game

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Cool game! The puzzles are fun and satisfying. Although I would like to have some more challenging puzzles at the end, went through the game too easily

Nice puzzles, but the game is a bit buggy, so it was hard to get through. I wish there was a way to manually go back to planning phase after pressing play

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Awesome idea!

I was surprised to see cool-looking credits and menus with animations, so I expected the game to be well-polished. However, the game significantly lacks polish in more important areas.

When it comes to polishing — think about what parts of the game really need polishing. In this case, it's the main mechanics: movement, shooting, choosing your weapon, and balancing. All feel unpolished.

If you take the bullet upgrade, you don't need to switch your weapon. I've beat about six waves like this until it became too boring and repetitive. Probably not a good idea to make an upgrade that makes the main mechanic of the game unnecessary.

It would be nice to have a goal in the game, something for the player to look forward to, like an ending. It's easy for game jam games to overstay its welcome.

Thanks! The last boss is tough, but I think it's tough in a good way, and not in an annoying way because it's possible to dodge it consistently.  Since it was the last boss, I wanted it to be a proper challenge, and I'm happy with how it turned out.

However, I think the main issue is that the previous bosses were too easy in comparison. I nerfed the second boss last minute because it was perhaps even harder than the last boss, and unlike the last one, the second was harder in an annoying way.

The difficulty jump is very big from the second one to the third one, so that's why it feels unfair.

Perhaps more bosses would make it possible to ease the difficulty curve, but that would be a lot of bosses for only 3 days project, so oh well.