Really interesting game. Music is way too quiet, but i'm sure its well made. Level design is good, tough but fair. Movement is also fluid (especially player animation), however sometimes its a bit janky. Infact there is a glitch were merely touching a roof or wall re-enables your double jump, using this glitch I was able to beat the entire game while only switching between states once. (Its a really fun glitch though, not a bad thing) A bit unpolished in certain areas, but other than that a really solid platformer. Nice job on this, really nice for a first game jam.
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How does your game relate to the theme?
This game embraces the polarity theme through its dynamic color-switching mechanic, where the player must switch between two opposing modes: Red and Blue. These modes represent polar opposites that dictate the environment's behavior.
Opposing Platform States: Red Mode activates red platforms while deactivating blue platforms, and vice versa for Blue Mode. This interplay of opposites challenges the player to adapt and plan their movements, emphasizing the duality of choices.
Specify any and all pre-made assets in your submission.
Exit Sprite and Spike sprite from Super Platformer Assets via Unity Asset Store
How many team members does your team have in total?4
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