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Polar Paths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #184 | 1.897 | 3.000 |
Innovation | #191 | 1.581 | 2.500 |
Gameplay | #201 | 1.265 | 2.000 |
Graphics | #203 | 1.265 | 2.000 |
Overall | #203 | 1.328 | 2.100 |
Polish | #217 | 0.632 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Novice
How does your game relate to the theme?
The game takes place on the Antarctic pole. Additionally, the two crystals used in the game have opposing mechanics, both relating to gravity, making them have polarity with one another.
Specify any and all pre-made assets in your submission.
Specified in description
How many team members does your team have in total?3
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No
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Comments
The crystals are a cool gimmick, allowing for some cool platforming. Controls are quite annoying, which is quite bad for platformers. Level design is mostly alright, but not very interesting (lack of decoration, different obstacles) But I do like how how you can take shortcuts by pressing shift at certain points. Game is a bit unpolished in some aspects, infact there is a glitch that lets you climb up walls, (the inputs are decently precise to be fair) using this I was able to beat the game having only pressed shift twice :p. Music and art are a bit lacking, but for 72 hours, this is a solid enough game with alot of charm to it.
I like the idea of two crystals that attract and repel the player! I would suggest making the player a bit easier to control by allowing it to stop more quickly when the player releases the button. Also, try adding more decoration to the level to spice things up. This is definitely a great start for a game!