I think your concept would have worked a lot better if you had changed the limitation of your grenades.
Currently I can just spam click the blue grenade and finish all levels. It then feels like a: I point here and character goes here game.
Imagine that the player only had 2 grenades that are on cooldown after being used. This way the player has to use both kinds of grenades equally. And the player is forced to use them more planned because the amount available is limited
Play game
Polarity Drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #169 | 2.000 | 2.000 |
Innovation | #190 | 1.667 | 1.667 |
Polish | #194 | 1.333 | 1.333 |
Overall | #198 | 1.500 | 1.500 |
Theme | #203 | 1.500 | 1.500 |
Graphics | #209 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Intermediate
How does your game relate to the theme?
you can switch the polarity of the magnet grenades to move
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?3
Anything else you would like us to know?
I worked with @raviolidemon and @colin5887
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No
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