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A jam submission

Polar Panic!View game page

Fend off vicious robots using magnetism in a polarizing bullet hell!
Submitted by ItsJustRick12 — 18 minutes, 40 seconds before the deadline
Rated by 8 people so far
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Polar Panic!'s itch.io page

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In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

What category are you in?

Advanced

How does your game relate to the theme?
Our game demonstrates polarity by featuring projectiles that can be attracted or repelled by the player's magnetic shield. The enemies are given polarities to determine the projectiles they shoot out. We also have a polar bear as our main character! The bear's struggle against the robotic force trying to make him extinct is quite polarizing, wouldn't you say?

Specify any and all pre-made assets in your submission.
The outlines for the colored buttons were used from a previous project, a hit flash script was repurposed, and scene transition scripts were as well

How many team members does your team have in total?
4

Anything else you would like us to know?
We had 4 team members for this jam. Most of us have more than 2 years of experience with only one having limited experience within the past year. Most of us have done Jams before. At least two of us have published many projects on our Itch.io to be considered "Advanced"

By submitting, you agree to all the rules listed.

I/We agree

Does your game utilize Wolfram Language?

No

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Comments

Submitted(+2)

Very cool game! I didn't understand why you would ever change the polarity of the shield, at first, since I was only getting blue enemies. But then I got red enemies and understood. The difficulty jumps way up and down, though, depending on where and how the enemies spawn. My only real issue was that losing all your "stored up" ammo when you get his feels too punishing, especially when there are tons of bullets flying around - I'm already taking a beating to my health, not being able to fight back either is too much.

(1 edit)

Thanks for playing! Really fair criticisms here — we wanted to make sure that players couldn’t camp with their shields which is why the “ammo” bar works the way it does. You can recharge your bar though by not using your shield and having the polarized bullets hit the shield, which is admittedly a little hard to remember to do in combat (and also not something we properly instructed players to do). Good things to work on in the future!

(+1)

At some point there's a huge difficulty spike, dunno how it happens, but the concept istelf is super neat! Not exactly sure what the fish and scrap metal do, maybe just edit the itch page itself to house that info (or if it's there, I am blind and did not see it). GG on that art, Rick. Keep forgetting you're a really good pixel artist for some reason. Well done on the polish on the programming side as well! Can't wait to see y'all after break.

(1 edit)

Yeah, we wanted to make waves 5 onwards harder but I think we went a little too hard lol. I’ve definitely noticed the spike in my own play-throughs post jam. Definitely something we’ll fine tune if we return to the project!

The fish heal you for half a heart a piece; that would be good info to put in the jam page for sure. The scrap were meant to be currency for a “Scrap Shop,” but the shop got scrapped and so they’re mainly just score points… except the counter is also broken in the jam release so they’re exceptionally meaningless!

Thanks for playing and see you after break!

Submitted(+1)

The game is fairly easy to understand and the base mechanics is fun to interact with. The charge the depletes and the polarity has a lot of potential.

I was having fun, and was imagining it would be interesting when the two colors of projectiles were mixed. But when it happens it has A HUGE spike in difficulty. I instantly died with no clue and felt like was not my fault. I think the game should start mixing the two earlier and delay that hard wave to much later.

In these kind of survival endless games, the pacing is very tricky to get right. This game (like mine) would benefit a lot from some quick playtests to tweak difficulty. I was not able to do this this time, the my game also turned out to be quite hard.

Other than that, the game is solid and interesting. Great job!

Developer(+1)

Thank you so much for the helpful feedback!

Submitted(+1)

This is the first time I'm participating in jam with my friends and I'm just amazed at the number of really good and interesting projects.Good gameplay, interesting mechanics, good graphics.The authors are well done<3

Yume by only skibidi vibes 2009.7

(+1)

Thank you so much!! We're really glad you enjoyed our game (and the other awesome entries in the jam)!

Submitted(+1)

thank u for the generous heart system lolll

really cool concept! player movement speed, shield charge rate, enemy dispersion, etc. were all handled really well to make for a fast-paced and challenging (but not frustrating) game

Yeah the health pickup was a later but very necessary addition, haha. Glad you enjoyed that and all the other aspects! :)