Very cool game! I didn't understand why you would ever change the polarity of the shield, at first, since I was only getting blue enemies. But then I got red enemies and understood. The difficulty jumps way up and down, though, depending on where and how the enemies spawn. My only real issue was that losing all your "stored up" ammo when you get his feels too punishing, especially when there are tons of bullets flying around - I'm already taking a beating to my health, not being able to fight back either is too much.
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What category are you in?
How does your game relate to the theme?
Our game demonstrates polarity by featuring projectiles that can be attracted or repelled by the player's magnetic shield. The enemies are given polarities to determine the projectiles they shoot out. We also have a polar bear as our main character! The bear's struggle against the robotic force trying to make him extinct is quite polarizing, wouldn't you say?
Specify any and all pre-made assets in your submission.
The outlines for the colored buttons were used from a previous project, a hit flash script was repurposed, and scene transition scripts were as well
How many team members does your team have in total?4
Anything else you would like us to know?
We had 4 team members for this jam. Most of us have more than 2 years of experience with only one having limited experience within the past year. Most of us have done Jams before. At least two of us have published many projects on our Itch.io to be considered "Advanced"
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Does your game utilize Wolfram Language?
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