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steelfeathers

36
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A member registered Aug 12, 2021 · View creator page →

Creator of

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For the future, I'd love to see a simple mind-mapping tool where I can link elements with arrows. Maybe just add an arrow component that can point from one thing to another.

Also, dragging across multiple elements keeps highlighting the text inside those elements too. Kinda annoying.

Well now it's working. This is very odd. It certainly wasn't working earlier.

I tried multi-selection dragging without holding any keys at all first. I only tried using Shift when you mentioned using it in your reply. Nothing I do allows me to drag multiple elements at once. Yes, I'm on windows 11.

Nice little game! A few issues, though:

  • If I collide with the edge of the mouse's butt as it's walking away, I still die. The collision detection for this should be at the mouse's head, preferably only 1-way.
  • Transforming to/from a raisin makes me move forward very slightly, so I can end up falling into gaps unintentionally.
  • The music doesn't loop once it ends.
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Regarding dragging of text boxes: The larger Jot box drags just fine, since it has a border you can grab that shows a "move" icon when hovered over. However, the title text box is a gigantic pain to try to move. There is no border to grab on, and I struggle with click-on/click-off trying to grab it instead of just clicking into it (which starts text editing). This and the issue with slow panning are probably my biggest QoL gripes at the moment, they make it very frustrating to move things around or focus on different sections of the board.

As for multi-select, I've been trying to use shift-click like you mentioned, but it isn't working. If I hold shift while dragging over an area, nothing gets highlighted. If I hold shift while trying to click-and-drag multi-selected elements, they still don't move.

More:

- In checklists, if you Tab to indent but then backspace, it creates a double-tall checklist item that can't be shrunk back to normal size
- It's kinda un-intuitive that you have to shift+enter to create a new row in a checklist. In most programs I'm familiar with, shift+enter is to continue with your current message, and plain old enter gets you a new line. But that's reversed here. Feels a bit weird.
- I'd like to be able to rename my pages, instead of just board_1, board_2, etc

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Minor issues I've run into while using this tool:

  • Can be very difficult to move text boxes, trying to grab them often ends up placing the cursor to start typing
  • Title boxes can't be expanded/shrunk
  • I would expect to be able to group-select items to move them together by dragging to highlight multiple things at once, but even though they are highlighted, I can't move them.
  • The default pan speed is really slow and tedious, I want an option to speed it up
  • Zoom seems inconsistent in terms of how much it zooms in or out at each level
  • Would love the ability to turn on grid-snapping, for cleaner organization
BrainBlast community · Created a new topic It's awesome

I've been looking for a simple mind-map software that lives on my computer (instead of the browser), and lo and behold I found this neat little tool. Great job!

This game is hard as hell! I thought I was a fast typer, but apparently not, lol

Very cool idea, but I kept getting stuck against walls and having to type RIGHT RIGHT RIGHT to turn around

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Okay, I'm sorry, I can't figure out what the heck this game is about or what I'm supposed to do. Very atmospheric, I was hyped, but then I got to the "Bugs" room and that was... it? Nowhere else to go from there. I re-started and ran around into all the dark corners, but they don't go anywhere.

So I'm gonna be brutally honest, there are a couple of big issues with this game:

  • There's a game-breaking bug right at the beginning where magnets dragged onto the level will instantly disappear. You have to reset the level a few times before they will stay and stop disappearing when placed.
  • The critical side-panel holding all the important bits should not default to being collapsed and hidden. I was baffled when I first played this game, because it disappeared so quickly that I didn't register it was there at all. Also on the subject of UI, the text for each level takes up a baffling amount of space, pushing the play area way over to the side all scrunched up.
  • There was a level called "speed run", not sure what the mechanic was supposed to be, because all I had to do was move the pre-placed magnet to the other side of the screen, and then it was just a repeat of the very first level.
  • There is a level where a big blue "S" circle is present in the center of the screen, and magnets I place on this level are large and immobile. It's not clear how or why that element of gameplay has changed, and it's very frustrating. 
  • So far it's just been a succession of levels where the solution is "put a line of opposite-colored magnets" leading towards the goal, so I'm not seeing where the puzzle element comes in. 

The good bits:

  • Music is nice
  • I like the bloom and 2D lighting applied to the scene, it's very atmospheric

Such an excellent little game, many kudos to you!

What I liked:

  • Great game-feel
  • A+ interactive tutorial
  • Interesting core mechanic that is easy to learn/difficult to master

What I didn't like:

  • The very first non-tutorial level was way too hard, I died almost immediately. This is a very skill-intensive game, give us more time to ramp up.

What had me scratching my head:

  • The racoon theming. Was this an acid-trip game? This feels like an acid-trip game.

I couldn't get past the tutorial page where it describes how to play. There is no button to continue or close the page, and no keys I pressed did anything.

Very cool game! I didn't understand why you would ever change the polarity of the shield, at first, since I was only getting blue enemies. But then I got red enemies and understood. The difficulty jumps way up and down, though, depending on where and how the enemies spawn. My only real issue was that losing all your "stored up" ammo when you get his feels too punishing, especially when there are tons of bullets flying around - I'm already taking a beating to my health, not being able to fight back either is too much.

I can't play it, Windows says it's an unrecognized app and won't let me run it. Sorry man.

This is legitimately a really fun game! Really shows how it doesn't take complex concepts to make great core mechanic. There's so much meta-strategy that can be derived from such basic controls, so my hat off to you. No idea how the top leaderboard scorers have so many points though... I suspect shenanigans.

My only issue what that is wasn't clear at first that color of the *cursor* had to match the color of the box to score points. I instinctively thought it was based on the color of the electron, which is what is actually being pushed into the box, but it stays red the whole time. Kinda confusing.

Sorry, I need clearer instructions on how to play... My beams never did anything to the comets, no matter how skinny or wide it was, no matter what polarity it was. It's also not clear what the point of the polarity is, since the comets are all gray, except for the yellow money comets. I assume that one is push and one is pull, but I can't tell, since they never had any impact. Maybe a bug?

Sorry, I tired to test this game out, but I couldn't figure out what I was supposed to do. Right out of the starting area, none of the platforms are within reach, no matter how many double-jumps or air dashes I tried. There's no clear indication of where I'm supposed to go. I assume I'm suppose to climb the giant leaning towers somehow? Not clear how that works, though, and just experimenting didn't reveal the answer.

This is all good feedback, and nothing I wasn't already thinking, lol. I just ran out of time to bring the full vision to life and make the AI less derpy.

I don't know, we need more people to post their scores so we can find out!

I got a genuine laugh out of this, thank you.

Oops, I didn't realize I was supposed to be shooting something! I ran around the whole level but nothing reacted when I ran into it, so I assumed it was a wave-based survival game. Maybe make it something other than a present? Because the small presents are pickups; things that look the same should behave the same way.

SO insanely good! The creative gameplay, the cute pixel art, the atmosphereic music and SFX... make more levels and put this on Steam for money.

I want to play more of this! But I think there's a bug - when I press X, the terrain briefly flashes to the other world but then immediately changes back, so I can't do anything. Only sometimes does it stay changed. I saw your note that it won't work if you're blocked, but it's unclear what "blocked" means in this context, since I seemed to be standing on solid ground in both worlds.

I like the visuals and the concept! But I found the controls hard to use, because there's no preview of where you're aiming, and because your draw-back distance is entirely dependent on how much space your screen has beyond the board of the square game area.

Very cute! Love the theme and the mechanic of needing to keep the cocoa in the mug that comes flying out when you jump.
Two issues that made playing difficult, though:
-The jump is veeery high, feels floaty and makes it hard to see where I'm going to land

-The player is oriented too far down the screen - I couldn't see pits coming up underneath me until I was right on top of them. Generally, the player should be oriented in the middle of the screen for maximum terrain visibility.

Interesting concept, and very atmospheric!
The dialog could use a speaker tag, though, I was getting mixed up about who was saying what, so it got confusing towards the end.

So this is completely amazing, take my money.

My only complaint is that the on-ramp should be easier, I was dying way too much at the beginning.

Can you upload a browser version? Windows is preventing me from running an "unrecognized app".

Very nicely polished! There were a few minor problems, though:

-The top and bottom were cut off on my screen, so I couldn't see my green fuel bar

-The bar at the top never seemed to fill up with anything? I'm guessing it was meant to be XP, but it always appeared empty

-The enemies could really use a HP bar or some indicator of how low on HP they are, I kept wasting all my fuel torching the heck out of them, but eventually I realized most of them died with only a short hit of fire.

Please add instructions on how to play in the mod page! I pressed every key I could think of on my keyboard, but all I was able to do was make the player move back and forth. I'm guessing I need to press a key when the slider bar is in the right position, maybe? But I couldn't figure out what key or mouse button to press.

I like the idea of using a fireball to destroy the ice cube blocks!

I would recommend changing the control scheme from using the mouse to using arrow keys or A,D. Right now the paddle feels very floaty and hard to control.

I like the idea of using a fireball to destroy the ice cube blocks!
I would recommend changing the control scheme from using the mouse to using arrow keys or A,D. Right now the paddle feels very floaty and hard to control.

Very cool little game, and great art!