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steelfeathers

13
Posts
2
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A member registered Aug 12, 2021 · View creator page →

Creator of

Recent community posts

Oops, I didn't realize I was supposed to be shooting something! I ran around the whole level but nothing reacted when I ran into it, so I assumed it was a wave-based survival game. Maybe make it something other than a present? Because the small presents are pickups; things that look the same should behave the same way.

SO insanely good! The creative gameplay, the cute pixel art, the atmosphereic music and SFX... make more levels and put this on Steam for money.

I want to play more of this! But I think there's a bug - when I press X, the terrain briefly flashes to the other world but then immediately changes back, so I can't do anything. Only sometimes does it stay changed. I saw your note that it won't work if you're blocked, but it's unclear what "blocked" means in this context, since I seemed to be standing on solid ground in both worlds.

I like the visuals and the concept! But I found the controls hard to use, because there's no preview of where you're aiming, and because your draw-back distance is entirely dependent on how much space your screen has beyond the board of the square game area.

Very cute! Love the theme and the mechanic of needing to keep the cocoa in the mug that comes flying out when you jump.
Two issues that made playing difficult, though:
-The jump is veeery high, feels floaty and makes it hard to see where I'm going to land

-The player is oriented too far down the screen - I couldn't see pits coming up underneath me until I was right on top of them. Generally, the player should be oriented in the middle of the screen for maximum terrain visibility.

Interesting concept, and very atmospheric!
The dialog could use a speaker tag, though, I was getting mixed up about who was saying what, so it got confusing towards the end.

So this is completely amazing, take my money.

My only complaint is that the on-ramp should be easier, I was dying way too much at the beginning.

Can you upload a browser version? Windows is preventing me from running an "unrecognized app".

Very nicely polished! There were a few minor problems, though:

-The top and bottom were cut off on my screen, so I couldn't see my green fuel bar

-The bar at the top never seemed to fill up with anything? I'm guessing it was meant to be XP, but it always appeared empty

-The enemies could really use a HP bar or some indicator of how low on HP they are, I kept wasting all my fuel torching the heck out of them, but eventually I realized most of them died with only a short hit of fire.

Please add instructions on how to play in the mod page! I pressed every key I could think of on my keyboard, but all I was able to do was make the player move back and forth. I'm guessing I need to press a key when the slider bar is in the right position, maybe? But I couldn't figure out what key or mouse button to press.

I like the idea of using a fireball to destroy the ice cube blocks!

I would recommend changing the control scheme from using the mouse to using arrow keys or A,D. Right now the paddle feels very floaty and hard to control.

I like the idea of using a fireball to destroy the ice cube blocks!
I would recommend changing the control scheme from using the mouse to using arrow keys or A,D. Right now the paddle feels very floaty and hard to control.

Very cool little game, and great art!