NGL, this has been my favorite game of the jam so far. The visuals, the audio, the gameplay, excellent work!!
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BoltyJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #24 | 4.143 | 4.143 |
Sound | #35 | 3.619 | 3.619 |
Creativity | #41 | 3.857 | 3.857 |
WOWIE! (Overall) | #52 | 3.548 | 3.548 |
Fun | #69 | 3.548 | 3.548 |
Simplicity | #137 | 3.452 | 3.452 |
Topic | #154 | 2.929 | 2.929 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It would be nice to know which unit comes next in white or red. The rest of the game looks decent and good!
Wow the visuals on this game are very interesting and fun! Very polished look and feel overall. I agree that a "Next Block" feature would be helpful for getting to the goal, though it removes pretty much all of the difficulty. Perhaps a feature that shows two possible blocks it could be? Interested to see what direction you take the game! Great job!
I had more fun than I expected at first tbh. The gameplay keeps on getting better. The visuals are extremely cool. I love stylized art like that. The only problem I had was the randomness of the red blocks. It kinda put me off my "planing" to get bolty to the pink block. Still nice one.
Thank you so much !
I failed creating a way of informing players of the random mechanic. People often feel confused and don't really get it which is my fault because I never told them how it works. I will continue to work on this game after this game jam and hopefully I will make it more joyful :)
Wish you all best !
Outstanding graphics! Pretty cool gameplay as well! Good submission all around :)
Damn bruh, am i trippin or is this game super nice. The visuals especially
Wow. Is all I have to say about the look of the visuals. Now when speaking of gameplay, the visuals aren't great. At first I thought that the game was 3D or top down 2D, so I was drawing a large plane for the cube to navigate; not realising that I just needed to draw a line.
Since the lines of the cube are moving, it is hard to tell were the collider stops and starts (or is it dynamically changing with the movement of the lines?) This means that it possible to have white cubes with red just below it, resulting in the cube sometimes killing you and sometimes not.
I made it to the level with the large orange X. Though, the levels before that already made me want to stop, because of the issue outlined above. It is a nice touch that the main menu shows the current level, perhaps it can also give some visual hints to top it off.
Wow. I really love this review. When my friends were play testing the game they didn’t know what it is about neither.
I will make appropriate changes to the game so it is easier for people to understand how to play this game quick enough.
I also didn’t have time to block placing objects one on top of the other.
I am really grateful for your review and I will make sure to update the game.
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